示例#1
0
    public void DestroyWorld()
    {
        objectsManagerUnity.Clear();

        sectorManagerUnity.Clear();

        if (world != null)
        {
            world.Clear();
            world = null;
        }

        surroundingsUnity.Clear();

        playerUnity = null;

        System.GC.Collect(System.GC.MaxGeneration, System.GCCollectionMode.Forced);
    }