public PlainRandomWorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, TileTypeProbability[] originalProbabilities) { this.fromYRV = fromYRV; this.toYRV = toYRV; List<TileTypeProbability> probs = new List<TileTypeProbability>(); probs.AddRange(originalProbabilities); probs.Sort(SortByProbability); probabilityRange = 0; foreach (TileTypeProbability p in probs) probabilityRange += p.probability; for (int i = 1; i < probs.Count; i++) { TileTypeProbability p = probs[i]; p.probability += probs[i - 1].probability; probs[i] = p; } this.probabilities = probs.ToArray(); }
public PlainRandomWorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, TileTypeProbability[] originalProbabilities) { this.fromYRV = fromYRV; this.toYRV = toYRV; List <TileTypeProbability> probs = new List <TileTypeProbability>(); probs.AddRange(originalProbabilities); probs.Sort(SortByProbability); probabilityRange = 0; foreach (TileTypeProbability p in probs) { probabilityRange += p.probability; } for (int i = 1; i < probs.Count; i++) { TileTypeProbability p = probs[i]; p.probability += probs[i - 1].probability; probs[i] = p; } this.probabilities = probs.ToArray(); }
public TreeWorldGenerator( WorldSizeRelativeValue minRV, WorldSizeRelativeValue maxRV, int minTrunkHeight, int maxTrunkHeight, int minLeavesHeight, int maxLeavesHeight, int minLeavesRadius, int maxLeavesRadius, byte overTileType, byte tileTypeTrunk, byte tileTypeLeaves) { this.minRV = minRV; this.maxRV = maxRV; this.minTrunkHeight = minTrunkHeight; this.maxTrunkHeight = maxTrunkHeight; this.minLeavesHeight = minLeavesHeight; this.maxLeavesHeight = maxLeavesHeight; this.minLeavesRadius = minLeavesRadius; this.maxLeavesRadius = maxLeavesRadius; this.overTileType = overTileType; this.tileTypeLeaves = tileTypeLeaves; this.tileTypeTrunk = tileTypeTrunk; }
public WaterWorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, byte waterTileType) { this.fromYRV = fromYRV; this.toYRV = toYRV; this.waterTileType = waterTileType; }
public PlainWorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, byte tileType) { this.fromYRV = fromYRV; this.toYRV = toYRV; this.tileType = tileType; }
public SmoothWorldGenerator( byte tileType, WorldSizeRelativeValue iterationsRV, WorldSizeRelativeValue minRadiusRV, WorldSizeRelativeValue maxRadiusRV) { this.tileType = tileType; this.iterationsRV = iterationsRV; this.minRadiusRV = minRadiusRV; this.maxRadiusRV = maxRadiusRV; }
public MidpointDisplacementWorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, float roughness, byte tileType) { this.fromYRV = fromYRV; this.toYRV = toYRV; this.roughness = roughness; this.tileType = tileType; }
public HoleWorldGenerator( WorldSizeRelativeValue iterationsRV, WorldSizeRelativeValue minRadiusRV, WorldSizeRelativeValue maxRadiusRV, WorldSizeRelativeValue minDepthRV, WorldSizeRelativeValue maxDepthRV) { this.iterationsRV = iterationsRV; this.minRadiusRV = minRadiusRV; this.maxRadiusRV = maxRadiusRV; this.minDepthRV = minDepthRV; this.maxDepthRV = maxDepthRV; }
public CaveWorldGenerator( WorldSizeRelativeValue iterationsRV, WorldSizeRelativeValue minRadiusRV, WorldSizeRelativeValue maxRadiusRV, WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV) { this.iterationsRV = iterationsRV; this.minRadiusRV = minRadiusRV; this.maxRadiusRV = maxRadiusRV; this.fromYRV = fromYRV; this.toYRV = toYRV; }
public PerlinNoise2WorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, int octaves, float freq, byte tileType) { this.fromYRV = fromYRV; this.toYRV = toYRV; this.tileType = tileType; this.octaves = octaves; this.freq = freq; }
public ParticleDepositionWorldGenerator( WorldSizeRelativeValue minParticlesRV, WorldSizeRelativeValue maxParticlesRV, WorldSizeRelativeValue minDropsRV, WorldSizeRelativeValue maxDropsRV, byte tileType) { this.minParticlesRV = minParticlesRV; this.maxParticlesRV = maxParticlesRV; this.minDropsRV = minDropsRV; this.maxDropsRV = maxDropsRV; this.tileType = tileType; nearPositions = new int[3][]; nearPositions[0] = new int[3]; nearPositions[1] = new int[3]; nearPositions[2] = new int[3]; }
public DepositWorldGenerator( WorldSizeRelativeValue fromYRV, WorldSizeRelativeValue toYRV, WorldSizeRelativeValue iterationsRV, WorldSizeRelativeValue minRadiusRV, WorldSizeRelativeValue maxRadiusRV, byte overTile, byte tileType, bool allowEmptyAbove) { this.fromYRV = fromYRV; this.toYRV = toYRV; this.iterationsRV = iterationsRV; this.minRadiusRV = minRadiusRV; this.maxRadiusRV = maxRadiusRV; this.overTile = overTile; this.tileType = tileType; this.allowEmptyAbove = allowEmptyAbove; }
public void Load(BinaryReader br) { surroundingMaterial = br.ReadInt32(); surroundingLevel = SerializationUtils.ReadWorldSizeRelativeValue(br); surroundingOffsetY = br.ReadSingle(); }
public static void Write(BinaryWriter bw, WorldSizeRelativeValue wsRelativeValue) { bw.Write(wsRelativeValue.Expression); }