示例#1
0
文件: Button.cs 项目: maesse/CubeHags
        public Button(string Text, Window window)
            : base(window)
        {
            Selected = new ButtonSelectedEvent(ButtonSelected);
            Margin = 4;
            FlowLayout layout = new FlowLayout(true);
            layout.centered = false;
            label = new Label(Text, window);
            label.Color = Color.LightGray;
            this.AddControl(label);
            this.Name = "Button";
            Color = System.Drawing.Color.White;

            atlas = new HagsAtlas("window-theme/button/button.png");
            atlas["topleft"] = new Rectangle(0, 0, 3, 3);
            atlas["left"] = new Rectangle(0, 3, 3, 15);
            atlas["bottomleft"] = new Rectangle(0, 18, 3, 3);
            atlas["top"] = new Rectangle(3, 0, 34, 3);
            atlas["middle"] = new Rectangle(3, 3, 34, 15);
            atlas["bottom"] = new Rectangle(3, 18, 34, 3);
            atlas["topright"] = new Rectangle(37,0,3,3);
            atlas["right"] = new Rectangle(37, 3, 3, 15);
            atlas["bottomright"] = new Rectangle(37, 18, 3, 3);
            stateOffets.Add(ButtonState.HOVER, new Point(0, 21));
            stateOffets.Add(ButtonState.DOWN, new Point(0, 43));
        }
示例#2
0
        public TextBox(Window window)
            : base(window)
        {
            PreferredSize = new Size(240, 26);

            atlas = new HagsAtlas("window-theme/textframe.png");

            //HagsAtlas.SerializeToXML(atlas);
            atlas["topleft"] = new Rectangle(0, 0, 3, 3);
            atlas["top"] = new Rectangle(5, 0, 3, 3);
            atlas["topright"] = new Rectangle(28, 0, 3, 3);

            atlas["left"] = new Rectangle(0, 5, 3, 3);
            atlas["middle"] = new Rectangle(5, 5, 3, 3);
            atlas["right"] = new Rectangle(28, 5, 3, 3);

            atlas["bottomleft"] = new Rectangle(0, 28, 3, 3);
            atlas["bottom"] = new Rectangle(5, 28, 3, 3);
            atlas["bottomright"] = new Rectangle(28, 28, 3, 3);

            // Load theme
            WhiteTexture = TextureManager.CreateTexture(1, 1, Format.A8R8G8B8, new SlimDX.Color4(Color.White));
            //WhiteTexture = TextureManager.Instance.LoadTexture("window-theme/White.bmp");
            // Fixed sized font measurement
            ASize = new Rectangle();
            Renderer.Instance.Fonts["textbox"].MeasureString(Renderer.Instance.sprite, "A", DrawTextFormat.Left, ref ASize);

            // Little prefferedsize tweak
            int goodHeight = ASize.Height + atlas["top"].Height + atlas["bottom"].Height;
            if (goodHeight > PreferredSize.Height)
            {
                PreferredSize.Height = goodHeight;
            }
        }
示例#3
0
文件: Label.cs 项目: maesse/CubeHags
 public Label(string text, float fontSize, System.Drawing.Color fontColor, Window window)
     : base(window)
 {
     this.Name = "Label";
     Text = text;
     Alignment = Align.LEFT;
     Color = fontColor;
 }
示例#4
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        public Window Window; // window control is part of

        #endregion Fields

        #region Constructors

        public Control(Window window)
        {
            this.Window = window;
            MouseDown = new ControlEvents.MouseDown(MouseDownEvent);
            MouseMove = new ControlEvents.MouseMove(MouseMoveEvent);
            MouseUp = new ControlEvents.MouseUp(MouseUpEvent);
            MouseEnter = new ControlEvents.MouseEnter(MouseEnterEvent);
            MouseExit = new ControlEvents.MouseExit(MouseExitEvent);
            KeyDown = new ControlEvents.KeyDown(KeyDownEvent);
        }
示例#5
0
 public Container(Window window)
     : base(window)
 {
     MouseDown += new ControlEvents.MouseDown(ContainerMouseDownEvent);
     MouseMove += new ControlEvents.MouseMove(ContainerMouseMoveEvent);
     MouseUp += new ControlEvents.MouseUp(ContainerMouseUpEvent);
     MouseEnter += new ControlEvents.MouseEnter(ContainerMouseEnterEvent);
     MouseExit += new ControlEvents.MouseExit(ContainerMouseExitEvent);
     KeyDown += new ControlEvents.KeyDown(ContainerKeyDownEvent);
 }
示例#6
0
 public ServerListItemUI(Window window, serverInfo_t info)
     : base(window)
 {
     this.Layout = new FlowLayout(true);
     this.info = info;
     this.joinButton = new Button("Join", window);
     joinButton.Selected += new Button.ButtonSelectedEvent(JoinServer);
     serverIP = new Label("Address: " + info.adr.ToString(), window);
     this.AddControl(serverIP);
     this.AddControl(joinButton);
 }
示例#7
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 public ProgressBar(Window window)
     : base(window)
 {
     sprite = new Sprite(Renderer.Instance.device);
     pixmap = TextureManager.Instance.LoadTexture("window-theme/progressbar.png");
     progress = TextureManager.Instance.LoadTexture("window-theme/progress.png");
     coords = new Rectangle[9];
     coords[0] = new Rectangle(0 ,0 ,5,5);
     coords[1] = new Rectangle(5, 0, 5, 5);
     coords[2] = new Rectangle(10, 0, 5, 5);
     coords[3] = new Rectangle(0, 5, 5, 5);
     coords[4] = new Rectangle(5, 5, 5, 5);
     coords[5] = new Rectangle(10, 5, 5, 5);
     coords[6] = new Rectangle(0, 15, 5, 5);
     coords[7] = new Rectangle(5, 15, 5, 5);
     coords[8] = new Rectangle(10, 15, 5, 5);
     PreferredSize.Height = 20;
     PreferredSize.Width = MAXSIZE;
 }
示例#8
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 // Add windows to display and positions it according to its needs.
 public void AddWindow(Window window)
 {
     window.Zvalue = nextZvalue++;
     SetWindowPosition(window);
     window.LayoutUpdate(false);
     Windows.Add(window);
 }
示例#9
0
文件: Label.cs 项目: maesse/CubeHags
 public Label(string text, Align Alignment, Window window)
     : this(text, window)
 {
     this.Alignment = Alignment;
 }
示例#10
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 // Sends all mouse event to a particular window until it releases its lock
 public bool GetMouseLock(Window window)
 {
     // Is the lock free?
     if (!_MouseLock && MouseLockWindow == null)
     {
         MouseLockWindow = window;
         _MouseLock = true;
         return true;
     }
     else
         return false;
 }
示例#11
0
文件: Label.cs 项目: maesse/CubeHags
 public Label(string text, Window window)
     : this(text, 10f, System.Drawing.Color.White, window)
 {
 }
示例#12
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文件: Panel.cs 项目: maesse/CubeHags
 public Panel(LayoutManager Layout,Window window)
     : base(window)
 {
     this.Layout = Layout;
 }
示例#13
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文件: Panel.cs 项目: maesse/CubeHags
 public Panel(Window window)
     : base(window)
 {
 }
示例#14
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        // Decide window position
        public void SetWindowPosition(Window window)
        {
            Dimension pos = new Dimension();

            switch (window.WindowSpawnPosition)
            {
                case Corner.NONE:
                    goto default;
                case Corner.MIDDLE:
                    pos = new Dimension((Renderer.Instance.RenderSize.Width / 2) - (window.Bound.Width/2), (Renderer.Instance.RenderSize.Height / 2) - (window.Bound.Height/2));
                    window.Position = pos;
                    break;
                case Corner.TOPLEFT:
                    window.Position = new Dimension();
                    break;
                case Corner.TOPRIGHT:
                    pos = new Dimension(Renderer.Instance.device.Viewport.Width - window.Bound.Width, 0);
                    window.Position = pos;
                    break;
                case Corner.BOTLEFT:
                    pos = new Dimension(0, Renderer.Instance.device.Viewport.Height - window.Bound.Height);
                    window.Position = pos;
                    break;
                case Corner.BOTRIGHT:
                    pos = new Dimension(Renderer.Instance.device.Viewport.Width - window.Bound.Width, Renderer.Instance.device.Viewport.Height - window.Bound.Height);
                    window.Position = pos;
                    break;
                case Corner.TOP:
                    pos = new Dimension((Renderer.Instance.device.Viewport.Width / 2) - (window.Bound.Width / 2), 0);
                    window.Position = pos;
                    break;
                case Corner.BOT:
                    pos = new Dimension((Renderer.Instance.device.Viewport.Width / 2) - (window.Bound.Width / 2), Renderer.Instance.device.Viewport.Height - window.Bound.Height);
                    window.Position = pos;
                    break;
                case Corner.LEFT:
                    pos = new Dimension(0, (Renderer.Instance.device.Viewport.Height / 2) - (window.Bound.Height / 2));
                    window.Position = pos;
                    break;
                case Corner.RIGHT:
                    pos = new Dimension(Renderer.Instance.device.Viewport.Width - window.Bound.Width, (Renderer.Instance.device.Viewport.Height / 2) - (window.Bound.Height / 2));
                    window.Position = pos;
                    break;
                default:
                    window.Position = nextPosition;
                    // Check if next position exceeds screen
                    if (nextPosition.X + window.Size.Width > Renderer.Instance.device.Viewport.Width)
                    {
                        // reset x
                        nextPosition.X = 70;
                    }
                    if (nextPosition.Y + window.Size.Height > Renderer.Instance.device.Viewport.Height)
                    {
                        // reset Y
                        nextPosition.Y = 70;
                    }
                    nextPosition += new Dimension(30, 30);

                    break;

            }
            window.LayoutUpdate(true);
        }
示例#15
0
 public void ReleaseMouseLock()
 {
     _MouseLock = false;
     MouseLockWindow = null;
 }
示例#16
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 public void MoveToFront(Window window)
 {
     window.Zvalue = nextZvalue++;
 }
示例#17
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        // Incomming mouse event from Input layer
        public void HandleMouseEvent(MouseEvent evt)
        {
            // Ignore if UI not in focus
            if (!ShowManager)
                return;

            // Special case for windows that has privileged focus over mouse
            if (MouseLock && MouseLockWindow != null)
            {
                // Check button statechange and send events
                if ((evt.Type & MouseEvent.EventType.MOUSEDOWN) > 0)
                {
                    MouseLockWindow.MouseDown(evt);
                    // Send window to front, if necessary
                    if (MouseLockWindow.Zvalue < nextZvalue - 1)
                        MouseLockWindow.Zvalue = nextZvalue++;
                }
                if ((evt.Type & MouseEvent.EventType.MOUSEUP) > 0)
                    MouseLockWindow.MouseUp(evt);
                if ((evt.Type & MouseEvent.EventType.MOVE) > 0 && MouseLockWindow != null)
                    MouseLockWindow.MouseMove(evt);
            }
            // Iterate windows and try to find one that has been hit
            else
            {
                // sort windows - most recent focussed first
                Windows.Sort(new WindowComparer());

                // Iterate over windows untill a window is hit
                bool windowHit = false;
                foreach (Window window in Windows)
                {
                    if (!window.Visible)
                        continue;
                    // Check against bounds
                    if (window.Bound.Contains(evt.Position))
                    {
                        windowHit = true;
                        //window.Update();

                        // Entering new window?
                        if (LastWindowMouseEnter != window)
                        {
                            // Notify old window
                            if (LastWindowMouseEnter != null)
                                LastWindowMouseEnter.MouseExit(evt);
                            LastWindowMouseEnter = window;
                            // Notify new window
                            window.MouseEnter(evt);
                        }

                        // Check button statechange and send events
                        if ((evt.Type & MouseEvent.EventType.MOUSEDOWN) > 0)
                        {
                            window.MouseDown(evt);
                            // Send window to front, if necessary
                            if (window.Zvalue < nextZvalue - 1)
                                window.Zvalue = nextZvalue++;
                        }
                        if ((evt.Type & MouseEvent.EventType.MOUSEUP) > 0)
                            window.MouseUp(evt);
                        if ((evt.Type & MouseEvent.EventType.MOVE) > 0)
                            window.MouseMove(evt);

                        break;
                    }
                }

                // No window hit - show default cursor
                if (!windowHit)
                    Cursor = 0;
            }
        }