public override void AddMainLogic() { System.Console.WriteLine(ReturnInfo()); ReturnCode("./TheoreticalInfo/"); //BA-1 RELATED Timer timerInstance = new Timer(); timerInstance.AddLogic(); //BA-2 RELATED AInstacte aInstance = new AInstacte(); aInstance.AddLogic(); //BA-4 RELATED DEV4_Int dev4_IntInstance = new DEV4_Int(); dev4_IntInstance.AddLogic(); //BA-5 RELATED Adventure adventureInstance = new Adventure(); adventureInstance.AddLogic(); //BA-6 RELATED SciFi scifiInstance = new SciFi(); scifiInstance.AddLogic(); //BA-7 RELATED PlayerInterfaces playerInterfacesInstance = new PlayerInterfaces(); playerInterfacesInstance.AddLogic(); //BA-8 RELATED PersonInterfaces2 personInterFaces2Instance = new PersonInterfaces2(); personInterFaces2Instance.AddLogic(); //BA-9 RELATED AccessModifiers accesModifiersInstance = new AccessModifiers(); accesModifiersInstance.AddLogic(); //BA-10 FCKING GOTIT Vector2Interfaces vector2InterfacesInstance = new Vector2Interfaces(); vector2InterfacesInstance.AddLogic(); }
public override void AddLogic() { var p1 = new Vector2Interfaces(0.0, 0.0); var v1 = new Vector2Interfaces(10.0, 10.0); SimpleSpaceShip s = new SimpleSpaceShip(p1, v1); EnterpriseNX01 nx1 = new EnterpriseNX01(s); nx1.GoToWarp(3.0); var p2 = new Vector2Interfaces(0.0, 100.0); var v2 = new Vector2Interfaces(10.0, 10.0); SimpleSpaceShip tv = new SimpleSpaceShip(p2, v2); Ship[] fleet = new Ship[2] { nx1, tv }; for (int i = 0; i < fleet.Length; i = i + 1) { fleet[i].Update(0.16); } this.ReturnsAnswer(fleet.ToString()); System.Console.WriteLine(this.ReturnCorrect()); }
public void Sum(Vector2Interfaces v1) { this.x = this.x + v1.x; this.y = this.y + v1.y; }
public Vector2Interfaces Mul(double c) { Vector2Interfaces res = new Vector2Interfaces((this.x * c), (this.y * c)); return(res); }
public SimpleSpaceShip(Vector2Interfaces pos, Vector2Interfaces vel) { this.position = pos; this.velocity = vel; }