Type tree that represents UserType.
Inheritance: TypeTree
 /// <summary>
 /// Initializes a new instance of the <see cref="SingleClassInheritanceWithInterfacesTypeTree"/> class.
 /// </summary>
 /// <param name="baseClassUserType">The base class user type.</param>
 /// <param name="factory">The user type factory.</param>
 public SingleClassInheritanceWithInterfacesTypeTree(UserType baseClassUserType, UserTypeFactory factory)
 {
     BaseClassUserType = UserTypeTree.Create(baseClassUserType, factory);
 }
示例#2
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        /// <summary>
        /// Initializes a new instance of the <see cref="TemplateTypeTree"/> class.
        /// </summary>
        /// <param name="templateSpecialization">The template specialization user type.</param>
        /// <param name="factory">The user type factory.</param>
        public TemplateTypeTree(UserType templateSpecialization, UserTypeFactory factory)
            : base(templateSpecialization)
        {
            // Get all "parent" types
            UserType        type           = templateSpecialization;
            List <UserType> declaredInList = new List <UserType>();

            while (type != null)
            {
                declaredInList.Add(type);
                type = type.DeclaredInType;
            }

            declaredInList.Reverse();
            DeclaredInTypeHierarchy = declaredInList.ToArray();

            // Extract all template types and check if we can instantiate this instance
            CanInstantiate       = true;
            SpecializedArguments = new TypeTree[DeclaredInTypeHierarchy.Length][];
            for (int j = 0; j < DeclaredInTypeHierarchy.Length; j++)
            {
                // Check if current type in hierarchy is template type
                TemplateUserType templateType = DeclaredInTypeHierarchy[j] as TemplateUserType;

                if (templateType == null)
                {
                    continue;
                }

                // Try to find specialized arguments for template type
                IReadOnlyList <Symbol> arguments            = templateType.TemplateArgumentsAsSymbols;
                TypeTree[]             specializedArguments = new TypeTree[arguments.Count];

                for (int i = 0; i < arguments.Count; i++)
                {
                    UserType userType;

                    factory.GetUserType(arguments[i], out userType);
                    if (userType != null)
                    {
                        specializedArguments[i] = UserTypeTree.Create(userType, factory);
                        TemplateTypeTree templateTypeTree = specializedArguments[i] as TemplateTypeTree;

                        if (templateTypeTree != null && !templateTypeTree.CanInstantiate)
                        {
                            CanInstantiate = false;
                        }
                    }
                    else
                    {
                        // TODO: Check why do we go one more round trip through module for getting argument symbol
                        Symbol symbol = templateSpecialization.Symbol.Module.GetSymbol(arguments[i].Name);

                        if (symbol.Tag != SymTagEnum.SymTagBaseType)
                        {
                            // Base Types (Primitive Types) can be used for specialization
                            CanInstantiate = false;
                        }

                        // #fixme can't deal with it
                        specializedArguments[i] = templateType.GetSymbolTypeTree(arguments[i], factory);
                    }
                }

                SpecializedArguments[j] = specializedArguments;
            }
        }