示例#1
0
        public static Polygon3D operator -(Polygon3D polygon, Vector3 vector)
        {
            Polygon3D clone = CloneUtil.CloneDeep(polygon);

            clone.AddWorldOffset(-vector);
            return(clone);
        }
示例#2
0
        /// <summary>
        ///   画多边形
        /// </summary>
        /// <param name="mutiplyMatrix"></param>
        /// <param name="color"></param>
        /// <param name="points"></param>
        public static void HandlesPolygon(Matrix4x4 mutiplyMatrix, Color color, params Vector3[] points)
        {
            if (!Is_Handles_Enable)
            {
                return;
            }

            using (new HandlesColorScope(color))
            {
                var polygon = new Polygon3D(points);
                polygon.MultiplyMatrix(mutiplyMatrix);

                polygon.GetDrawLineList().ForEach(kv => { HandlesLine(kv.Key, kv.Value, color); });
            }
        }
示例#3
0
        /// <summary>
        ///   画多边形
        /// </summary>
        /// <param name="mutiplyMatrix"></param>
        /// <param name="color"></param>
        /// <param name="duration">持续时间</param>
        /// <param name="isDepthTest"></param>
        /// <param name="points"></param>
        public static void DebugPolygon(Matrix4x4 mutiplyMatrix, Color color, float duration, bool isDepthTest,
                                        params Vector3[] points)
        {
            if (!Is_Debug_Enable)
            {
                return;
            }


            var polygon = new Polygon3D(points);

            polygon.MultiplyMatrix(mutiplyMatrix);

            polygon.GetDrawLineList().ForEach(kv => { DebugLine(kv.Key, kv.Value, color, duration, isDepthTest); });
        }