int killmsg(PacketStream ps) { byte victim = ps.ReadByte(); byte source = ps.ReadByte(); byte wpn_id = ps.ReadByte(); short sx = ps.ReadShort(); short sy = ps.ReadShort(); PlayerObject tmp = players[victim]; tmp.Health = 0; if (victim == own_id) { botLogics.OnDeath(); } if (source == own_id) { botLogics.OnKill(victim); } return(1); }