public static bool Intersects(this Tri3D tri, Rect3D rect) { throw new NotImplementedException(); }
public static bool Intersects(this Sphere sphere, Rect3D rect) { throw new NotImplementedException(); }
public static bool Intersects(this Rect3D rect, Rect3D other) { throw new NotImplementedException(); }
public static bool Intersects(this Rect3D rect, Line3D line) { throw new NotImplementedException(); }
public static bool Contains(this Rect3D rect, Sphere sphere) { throw new NotImplementedException(); }
public static bool Contains(this Rect3D rect, Tri3D tri) { throw new NotImplementedException(); }
public static bool Contains(this Rect3D rect, Point3D point) { throw new NotImplementedException(); }