public Game1() { graphics = new GraphicsDeviceManager(this); if (!isTest) graphics.IsFullScreen = true; this.IsMouseVisible = true; int width = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; int height = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; Content.RootDirectory = "Content"; scene = new SceneEngine2.SceneHandler(); SceneEngine2.SceneHandler.content = Content; exit = false; SceneEngine2.MenuOptions.isFullscreen = !graphics.IsFullScreen; GameText.initGameText(); }
public Game1() { graphics = new GraphicsDeviceManager(this); if (!isTest) { graphics.IsFullScreen = true; } this.IsMouseVisible = true; int width = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; int height = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; Content.RootDirectory = "Content"; scene = new SceneEngine2.SceneHandler(); SceneEngine2.SceneHandler.content = Content; exit = false; SceneEngine2.MenuOptions.isFullscreen = !graphics.IsFullScreen; GameText.initGameText(); }