public SceneHandler() { gameState = GameState.SplashScreen; gameplayScene = new GamePlay(); mainmenuScene = new MainMenu(); menuoptionScene = new MenuOptions(); pauseScene = new PauseScene(); victoryScene = new VictoryScene(); defeatScene = new DefeatScene(); coopSettingsScene = new CoopSettingsScene(); coopConnexionScene = new CoopConnexionScene(); splashScreenScene = new SplashScreenScene(); creditsScene = new Credits(); championSelectionScene = new ChampionSelection(); }