public void StartBattle(BattleState battleState) { Log.Info($"Starting battle for {RenderForLog()}."); ApplyTransitionEffects(battleState, m_entityRules.PreBattleEffects); }
public void EndTurn(BattleState battleState) { Log.Info($"Ending turn for {RenderForLog()}."); ApplyTransitionEffects(battleState, m_entityRules.PostTurnEffects); }
public void JoinBattle(BattleState battleState) { Log.Info($"{RenderForLog()} is joining a battle."); }