private void World_ObjectEnterScope(IGameObjectWithProto obj)
 {
     if (obj.GameObjectType == GameObjectType.Character)
     {
         var character = (ICharacter)obj;
         ComponentCharacterTracer.Init(character);
     }
 }
 public static void Init(ICharacter character)
 {
     Instance           = Client.Scene.CreateSceneObject(nameof(ComponentCharacterTracer)).AddComponent <ComponentCharacterTracer>();
     Instance.character = character;
 }