public SetRotationAA ( float rad, |
||
rad | float | |
axis | ||
return | void |
public static Quat CreateRotationAA(float cosha, float sinha, Vec3 axis) { var q = new Quat(); q.SetRotationAA(cosha, sinha, axis); return(q); }
public static Quat CreateRotationAA(float rad, Vec3 axis) { var q = new Quat(); q.SetRotationAA(rad, axis); return(q); }
public static Quat CreateRotationAA(float rad, Vec3 axis) { var q = new Quat(); q.SetRotationAA(rad, axis); return q; }
public static Quat CreateRotationAA(float cosha, float sinha, Vec3 axis) { var q = new Quat(); q.SetRotationAA(cosha, sinha, axis); return q; }
public void SetRotationAA(float cosha, float sinha, Vec3 axis, Vec3?trans = null) { Q.SetRotationAA(cosha, sinha, axis); T = trans.GetValueOrDefault(); }