public static PhysicalEntityImpulseAction Create() { var action = new PhysicalEntityImpulseAction(); action.type = 2; action.iApplyTime = 2; action.iSource = 0; action.impulse = Vector3.Zero; action.point = UnusedMarker.Vector3; action.angImpulse = UnusedMarker.Vector3; action.partid = UnusedMarker.Integer; action.ipart = UnusedMarker.Integer; return action; }
public static PhysicalEntityImpulseAction Create() { var action = new PhysicalEntityImpulseAction(); action.type = 2; action.iApplyTime = 2; action.iSource = 0; action.impulse = Vec3.Zero; action.point = UnusedMarker.Vec3; action.angImpulse = UnusedMarker.Vec3; action.partid = UnusedMarker.Integer; action.ipart = UnusedMarker.Integer; return(action); }