public SetRotationY ( float rad, Vec3 t = default(Vec3) ) : void | ||
rad | float | |
t | Vec3 | |
return | void |
public static Matrix34 CreateRotationY(float rad, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationY(rad, t); return(matrix); }
public static Matrix34 CreateRotationY(float rad, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationY(rad, t); return matrix; }