public SetRotationXYZ ( Vec3 rad, Vec3 t = default(Vec3) ) : void | ||
rad | Vec3 | |
t | Vec3 | |
return | void |
public static Matrix34 CreateRotationXYZ(Vec3 rad, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationXYZ(rad, t); return(matrix); }
public static Matrix34 CreateRotationXYZ(Vec3 rad, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationXYZ(rad, t); return matrix; }