public SetRotationAA ( Vec3 rot, Vec3 t = default(Vec3) ) : void | ||
rot | Vec3 | |
t | Vec3 | |
return | void |
public static Matrix34 CreateRotationAA(float c, float s, Vec3 axis, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationAA(c, s, axis, t); return(matrix); }
public static Matrix34 CreateRotationAA(Vec3 rot, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationAA(rot, t); return(matrix); }
public static Matrix34 CreateRotationAA(float c, float s, Vec3 axis, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationAA(c, s, axis, t); return matrix; }
public static Matrix34 CreateRotationAA(Vec3 rot, Vec3 t = default(Vec3)) { var matrix = new Matrix34(); matrix.SetRotationAA(rot, t); return matrix; }