示例#1
0
 void StartGame()
 {
     levelManager.Setup();
     roundManager             = new RoundManager(hud, levelManager, resources);
     roundManager.OnGameOver += EndGame;
     roundManager.StartNewRound();
 }
示例#2
0
        void EndGame()
        {
            Global.gEnv.pLog.LogToConsole("Game Over!");

            roundManager.RoundOver -= EndGame;

            host.Destroy();
            hud.Destroy();

            roundManager = null;
            resources    = null;
            hud          = null;

            GameOver?.Invoke();
        }
示例#3
0
        void OnLevelLoadComplete(EventArgs <ILevelInfo> arg)
        {
            // Create objects and inject dependencies
            host = GameObject.Instantiate <GameObject>();

            resources = new Resources();
            hud       = SceneObject.Instantiate <UiHud>(Root);

            var inventory = host.AddComponent <Inventory>();

            inventory.Setup(resources);

            roundManager = host.AddComponent <RoundManager>();
            roundManager.Setup(hud, resources);
            roundManager.RoundOver += EndGame;

            new ManagedEntityTest();

            StartGame();
        }