public static pe_player_dynamics Create() { var dyn = new pe_player_dynamics(); dyn.type = 4; dyn.kInertia = UnusedMarker.Float; dyn.kInertiaAccel = UnusedMarker.Float; dyn.kAirControl = UnusedMarker.Float; dyn.gravity = UnusedMarker.Vec3; dyn.nodSpeed = UnusedMarker.Float; dyn.mass = UnusedMarker.Float; dyn.bSwimming = UnusedMarker.Integer; dyn.surface_idx = UnusedMarker.Integer; dyn.bActive = UnusedMarker.Integer; dyn.collTypes = UnusedMarker.Integer; dyn.livingEntToIgnore = UnusedMarker.IntPtr; dyn.minSlideAngle = UnusedMarker.Float; dyn.maxClimbAngle = UnusedMarker.Float; dyn.maxJumpAngle = UnusedMarker.Float; dyn.minFallAngle = UnusedMarker.Float; dyn.kAirResistance = UnusedMarker.Float; dyn.bNetwork = UnusedMarker.Integer; dyn.maxVelGround = UnusedMarker.Float; dyn.timeImpulseRecover = UnusedMarker.Float; dyn.iRequestedTime = UnusedMarker.Integer; return dyn; }
public static pe_player_dynamics Create() { var dyn = new pe_player_dynamics(); dyn.type = 4; dyn.kInertia = UnusedMarker.Float; dyn.kInertiaAccel = UnusedMarker.Float; dyn.kAirControl = UnusedMarker.Float; dyn.gravity = UnusedMarker.Vec3; dyn.nodSpeed = UnusedMarker.Float; dyn.mass = UnusedMarker.Float; dyn.bSwimming = UnusedMarker.Integer; dyn.surface_idx = UnusedMarker.Integer; dyn.bActive = UnusedMarker.Integer; dyn.collTypes = UnusedMarker.Integer; dyn.livingEntToIgnore = UnusedMarker.IntPtr; dyn.minSlideAngle = UnusedMarker.Float; dyn.maxClimbAngle = UnusedMarker.Float; dyn.maxJumpAngle = UnusedMarker.Float; dyn.minFallAngle = UnusedMarker.Float; dyn.kAirResistance = UnusedMarker.Float; dyn.bNetwork = UnusedMarker.Integer; dyn.maxVelGround = UnusedMarker.Float; dyn.timeImpulseRecover = UnusedMarker.Float; dyn.iRequestedTime = UnusedMarker.Integer; return(dyn); }