private void mesh_VerticesReallocated(object sender, VertexCollectionEventArgs e) { MeshInterop.ReallocateStream (this.MeshHandle, NativeMeshMemoryRegion.TextureCoordinates, e.NewCount); this.UpdateCollection(); }
// ReSharper disable UnusedParameter.Local private void mesh_VerticesReallocated(object sender, VertexCollectionEventArgs e) // ReSharper restore UnusedParameter.Local { this.UpdateCollection(); }