/// <summary> /// Requests movement at the specified slot, providing an animated character is /// currently loaded. /// </summary> /// <param name="request">Object that describes the movement.</param> public void AddMovement(ref EntityMovementRequest request) { EntityInterop.AddMovement(this.AnimatedCharacterHandle, ref request); }
public static extern void AddMovement(IntPtr animatedCharacterPtr, ref EntityMovementRequest request);