示例#1
0
        public override bool RemoveChild(EditorSceneElement child)
        {
            if (elements.Remove(child))
            {
                return(true);
            }

            return(false);
        }
示例#2
0
        public override void AddChild(EditorSceneElement child)
        {
            if (child != null)
            {
                elements.Add(child);

                child.SetParent(this);
            }
        }
示例#3
0
        public EditorSceneElement GetEditorSceneElement()
        {
            if (scene_element == null)
            {
                scene_element = CreateRootEditorSceneElement().InitilizeAndGet();
            }

            return(scene_element);
        }
示例#4
0
        protected override void InitilizeInternal()
        {
            if (NeedRecreation())
            {
                element = Recreate();
                if (element != null)
                {
                    element.SetParent(this);
                }
            }

            if (element != null)
            {
                element.Initilize();
            }
        }
示例#5
0
 public abstract void AddChild(EditorSceneElement child);
示例#6
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 public virtual bool PrepareElementForAttachment(EditorSceneElement element)
 {
     return(true);
 }
示例#7
0
 public abstract bool RemoveChild(EditorSceneElement child);
示例#8
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 public void SetParent(EditorSceneElement p)
 {
     parent = p;
 }
示例#9
0
        static public EditorSceneElement InitilizeAndGet(this EditorSceneElement item)
        {
            item.Initilize();

            return(item);
        }