示例#1
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        public EditorSceneElement_EditGadgetInstance_Paintable(EditGadgetInstance g) : base(g)
        {
            brush_now_mesh = new NowMesh(
                MeshExtensions.CreateCircleOutline(0.03f, 32),
                MaterialExtensions.CreateUnlitColorMaterial(Color.black)
                );

            surface_now_mesh = new NowMesh(
                MeshExtensions.CreateCenterQuad(),
                MaterialExtensions.CreateUnlitTransparentTextureMaterial(null)
                );

            last_texture_point = new Vector2();
            line_tool          = new SurfaceTool_Line_Basic_Straight <Color>(0.1f);
        }
示例#2
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 public EditorSceneElement_EditGadgetInstance_OffsetPoint(EditGadgetInstance g) : base(g)
 {
 }
示例#3
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 public EditorSceneElement_EditGadgetInstance_WorldPoint(EditGadgetInstance g) : base(g)
 {
 }
示例#4
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 public EditorSceneElement_EditGadgetInstance_LocalOffset(EditGadgetInstance g) : base(g)
 {
 }
示例#5
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 public EditorSceneElement_EditGadgetInstance(EditGadgetInstance g)
 {
     gadget_instance = g;
 }