static public CardinalDirection GetClosestCardinalDirection(this VectorF2 item) { return(item.GetAngleInRadians().GetRadianAngleClosestCardinalDirection()); }
static public float GetAngleInRadiansDistance(this VectorF2 item, VectorF2 other) { return(item.GetAngleInRadians().GetRadianAngleDistance(other.GetAngleInRadians())); }
static public VectorF2 GetAdjustDirectionAngleInRadians(this VectorF2 item, float adjustment) { return(CreateDirection(item.GetAngleInRadians() + adjustment)); }
static public HorizontalDirection GetClosestHorizontalDirection(this VectorF2 item) { return(item.GetAngleInRadians().GetRadianAngleClosestHorizontalDirection()); }