public GamepadComponent_Axis GetAxis(GamepadAxisId id) { return(axises.GetValue(id)); }
protected GamepadComponent_Axis CreateAxis(GamepadAxisId id, InputAtomLockType lock_type = InputAtomLockType.Zeroed) { return(RegisterAxis(new GamepadComponent_Axis(id, lock_type))); }
public GamepadComponent_Axis(GamepadAxisId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l) { value = 0.0f; frozen_value = 0.0f; }