private void OnPlayerJoin(PlayerJoinedEvent evt) { players.Add(evt.Player); }
private void OnPlayerJoin(PlayerJoinedEvent evt) { Player player = evt.Player; GameObject gobj = new GameObject(); gobj.name = "GUI for player " + player.Name; gobj.AddComponent<GuiInformation>(); GuiInformation ginfo = gobj.GetComponent<GuiInformation>(); this.guiLookup.Add(player, new KeyValuePair<GameObject,GuiInformation>(gobj,ginfo)); ginfo.Player = player; this.joinedPlayers.Add(player); }
private void OnPlayerJoined(PlayerJoinedEvent evt) { if(!players.Contains(evt.Player)) players.Add(evt.Player); }