示例#1
0
 public virtual void ProcessResize(Rectangle newSize)
 {
     iRect = newSize;
     CrowInterface.ProcessResize(newSize);
     createContext();
     GL.Viewport(0, 0, newSize.Width, newSize.Height);             //TODO:find a better place for this
 }
示例#2
0
        protected override void OnResize()
        {
            base.OnResize();

            iFace.ProcessResize(new Crow.Rectangle(0, 0, (int)Width, (int)Height));
            initUISurface();
        }
示例#3
0
 protected override void OnResize(EventArgs e)
 {
     base.OnResize(e);
     CrowInterface.ProcessResize(
         new Rectangle(
             0,
             0,
             this.ClientRectangle.Width,
             this.ClientRectangle.Height));
     createContext();
     GL.Viewport(0, 0, ClientRectangle.Width, ClientRectangle.Height);
 }
示例#4
0
        protected override void OnResize()
        {
            dev.WaitIdle();

            crow.ProcessResize(new Rectangle(0, 0, (int)swapChain.Width, (int)swapChain.Height));

            initUISurface();

            CVKL.DescriptorSetWrites uboUpdate = new CVKL.DescriptorSetWrites(dsCrow, descLayout);
            uboUpdate.Write(dev, uiImage.Descriptor);

            if (uiFrameBuffers != null)
            {
                for (int i = 0; i < swapChain.ImageCount; ++i)
                {
                    uiFrameBuffers[i]?.Dispose();
                }
            }

            uiFrameBuffers = new CVKL.Framebuffer[swapChain.ImageCount];

            for (int i = 0; i < swapChain.ImageCount; ++i)
            {
                uiFrameBuffers[i] = new CVKL.Framebuffer(uiPipeline.RenderPass, swapChain.Width, swapChain.Height,
                                                         (uiPipeline.Samples == VkSampleCountFlags.SampleCount1) ? new CVKL.Image[] {
                    swapChain.images[i],
                } : new CVKL.Image[] {
                    null,
                    swapChain.images[i]
                });
                uiFrameBuffers[i].SetName("ui FB " + i);
            }

            buildCommandBuffers();
            dev.WaitIdle();
        }