public async Task When_GetGameDataAndStoreInLocalDb_is_called_should_create_Puzzle_db_file_in_location_provided()
        {
            IPuzzleWebApiService puzzleWebApiService = new FakePuzzleWebApiService();
            IGameDataService gameDataService = new GameDataService(puzzleWebApiService,null);
            string path = ApplicationData.Current.TemporaryFolder.Path;
            Task resultTask = gameDataService.GetGameDataAndStoreInLocalDb(ApplicationData.Current.TemporaryFolder.Path);
            await resultTask;

            bool fileExists = await FileExistInStorageLocation(path, "Puzzle.db");

            Assert.IsTrue(fileExists);
        }
        public async Task When_GetPuzzleById_is_called_on_the_Repository_Should_return_the_puzzle_with_said_id()
        {
            string path = ApplicationData.Current.TemporaryFolder.Path;
            IPuzzleWebApiService puzzleWebApiService = new FakePuzzleWebApiService();

            IGameDataService gameDataService = new GameDataService(puzzleWebApiService,null);
            Task resultTask = gameDataService.GetGameDataAndStoreInLocalDb(ApplicationData.Current.TemporaryFolder.Path);
            await resultTask;

            IPuzzleRepository puzzleRepository = new PuzzleRepository();
            puzzleRepository.AddPuzzleRepositoryPath(ApplicationData.Current.TemporaryFolder.Path);
            var result = puzzleRepository.GetPuzzleWithId(1, "Abdul");

            Assert.AreEqual("Confectioner", result.FirstOrDefault().Key);

        }