public void ChangeTarget(PhysEntity selected) { isOn = true; if (follow != null) { follow.UpdateEvent -= follow_updateEvent; follow.RadialMenuFollowingOnOff(false); } follow = selected; follow.UpdateEvent += follow_updateEvent; follow.RadialMenuFollowingOnOff(true); isFollowing = true; }
public void Off() { isFollowing = false; isOn = false; follow.RadialMenuFollowingOnOff(false); }