public RoomTransitionState(Game1 game, Room room1, Room room2, CollisionSides side) { this.game = game; this.room1 = room1; this.room2 = room2; mySide = side; scrolling = 0; scrollSpeed = 2; if (side == CollisionSides.Right || side == CollisionSides.Left) { delayLeft = 130; } else { delayLeft = 90; } texture = RoomTextureStorage.Instance.getRoomSpriteSheet(); sourceRoom1 = RoomTextureStorage.ROOM_RECTS[room1.roomID]; sourceRoom2 = RoomTextureStorage.ROOM_RECTS[room2.roomID]; borderSource = RoomTextureStorage.BORDER; adjacentRooms1 = Map.adjacencies[room1.roomID]; adjacentRooms2 = Map.adjacencies[room2.roomID]; if (adjacentRooms1[0].Equals("-1")) { topDoor1 = RoomTextureStorage.TOP_NO_DOOR; } else if (adjacentRooms1[0].EndsWith("1")) { topDoor1 = RoomTextureStorage.TOP_LOCKED_DOOR; System.Console.WriteLine("HEREEEE"); } else { topDoor1 = RoomTextureStorage.TOP_OPEN_DOOR; } if (adjacentRooms1[1].Equals("-1")) { bottomDoor1 = RoomTextureStorage.BOTTOM_NO_DOOR; } else if (adjacentRooms1[1].EndsWith("1")) { bottomDoor1 = RoomTextureStorage.BOTTOM_LOCKED_DOOR; } else { bottomDoor1 = RoomTextureStorage.BOTTOM_OPEN_DOOR; } if (adjacentRooms1[2].Equals("-1")) { leftDoor1 = RoomTextureStorage.LEFT_NO_DOOR; } else if (adjacentRooms1[2].EndsWith("1")) { leftDoor1 = RoomTextureStorage.LEFT_LOCKED_DOOR; } else { leftDoor1 = RoomTextureStorage.LEFT_OPEN_DOOR; } if (adjacentRooms1[3].Equals("-1")) { rightDoor1 = RoomTextureStorage.RIGHT_NO_DOOR; } else if (adjacentRooms1[3].EndsWith("1")) { rightDoor1 = RoomTextureStorage.RIGHT_LOCKED_DOOR; } else { rightDoor1 = RoomTextureStorage.RIGHT_OPEN_DOOR; } if (adjacentRooms2[0].Equals("-1")) { topDoor2 = RoomTextureStorage.TOP_NO_DOOR; } else if (adjacentRooms2[0].EndsWith("1")) { topDoor2 = RoomTextureStorage.TOP_LOCKED_DOOR; } else { topDoor2 = RoomTextureStorage.TOP_OPEN_DOOR; } if (adjacentRooms2[1].Equals("-1")) { bottomDoor2 = RoomTextureStorage.BOTTOM_NO_DOOR; } else if (adjacentRooms2[1].EndsWith("1")) { bottomDoor2 = RoomTextureStorage.BOTTOM_LOCKED_DOOR; } else { bottomDoor2 = RoomTextureStorage.BOTTOM_OPEN_DOOR; } if (adjacentRooms2[2].Equals("-1")) { leftDoor2 = RoomTextureStorage.LEFT_NO_DOOR; } else if (adjacentRooms2[2].EndsWith("1")) { leftDoor2 = RoomTextureStorage.LEFT_LOCKED_DOOR; } else { leftDoor2 = RoomTextureStorage.LEFT_OPEN_DOOR; } if (adjacentRooms2[3].Equals("-1")) { rightDoor2 = RoomTextureStorage.RIGHT_NO_DOOR; } else if (adjacentRooms2[3].EndsWith("1")) { rightDoor2 = RoomTextureStorage.RIGHT_LOCKED_DOOR; } else { rightDoor2 = RoomTextureStorage.RIGHT_OPEN_DOOR; } }