private void Reset() { ib = GetComponent <InteractBase>(); geos = new StabGeometry[] { new StabGeometry() }; }
public void Reset() { if (interact == null && transform.parent != null) { interact = transform.root.gameObject.GetComponent <InteractBase>(); if (selfRB == null && interact != null) { selfRB = interact.rb; } } }
protected void Reset() { interact = GetComponent <InteractBase>(); }