示例#1
0
        public void buy_item(Player pl)
        {
            int item_gold_value;

            switch (im_shopping_for)
            {
            case Shopping_Mode.Sell:
                sell_item(pl);
                break;

            case Shopping_Mode.Scrolls:
                item_gold_value = scrolls_in_stock[selected_item_index].get_my_gold_value();
                if (pl.get_my_gold() >= item_gold_value)
                {
                    pl.pay_gold(item_gold_value);
                    pl.acquire_item(scrolls_in_stock[selected_item_index]);
                    scrolls_in_stock.RemoveAt(selected_item_index);
                }
                break;

            default:
                item_gold_value = current_list[selected_item_index].get_my_gold_value();
                int buyback_value = (int)Math.Max(item_gold_value * .93, item_gold_value - 500);

                if (im_shopping_for == Shopping_Mode.Buyback)
                {
                    item_gold_value = buyback_value;
                }

                if (pl.get_my_gold() >= item_gold_value)
                {
                    pl.pay_gold(item_gold_value);
                    if (current_list[selected_item_index] is Potion)
                    {
                        Potion p = (Potion)current_list[selected_item_index];
                        p.adjust_quantity(-1);
                        Potion p2 = new Potion(p.get_my_IDno(), p.get_my_gold_value(), p.get_my_name(), p);
                        p2.set_quantity(1);
                        pl.acquire_potion(p2);

                        if (p.get_my_quantity() == 0)
                        {
                            current_list.RemoveAt(selected_item_index);
                        }
                    }
                    else
                    {
                        pl.acquire_item(current_list[selected_item_index]);
                        current_list.RemoveAt(selected_item_index);
                    }
                }
                break;
            }
            player_gold = pl.get_my_gold();
            scroll_menu(0);
        }
示例#2
0
        public void sell_item(Player pl)
        {
            int item_gold_value = items_to_sell[selected_item_index].get_my_gold_value();
            int sale_value      = (int)Math.Max(item_gold_value * .93, item_gold_value - 500);

            if (items_to_sell[selected_item_index] is Potion)
            {
                Potion p  = (Potion)items_to_sell[selected_item_index];
                Potion p2 = new Potion(p.get_my_IDno(), p.get_my_gold_value(), p.get_my_name(), p);
                p2.set_quantity(1);
                p.adjust_quantity(-1);
                if (p.get_my_quantity() == 0)
                {
                    items_to_sell.RemoveAt(selected_item_index);
                }

                bool stacked = false;
                for (int i = 0; i < sold_items.Count; i++)
                {
                    if (sold_items[i] is Potion)
                    {
                        Potion p3 = (Potion)sold_items[i];
                        if (p3.get_my_IDno() == p2.get_my_IDno())
                        {
                            stacked = true;
                            p3.adjust_quantity(1);
                        }
                    }
                }

                if (!stacked)
                {
                    sold_items.Add(p2);
                }
            }
            else
            {
                sold_items.Add(items_to_sell[selected_item_index]);
                items_to_sell.RemoveAt(selected_item_index);
            }
            pl.add_gold(sale_value);
        }