public static animationMeshList GetRootAsanimationMeshList(ByteBuffer _bb, animationMeshList obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public animationMeshList GetMeshes(animationMeshList obj) { int o = __offset(8); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }
public static animationMeshList GetRootAsanimationMeshList(ByteBuffer _bb, animationMeshList obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public animationMeshList GetMeshes(animationMeshList obj) { int o = __offset(8); return(o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null); }