示例#1
0
 public static animationMeshList GetRootAsanimationMeshList(ByteBuffer _bb, animationMeshList obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
示例#2
0
 public animationMeshList GetMeshes(animationMeshList obj)
 {
     int o = __offset(8); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null;
 }
 public static animationMeshList GetRootAsanimationMeshList(ByteBuffer _bb, animationMeshList obj)
 {
     return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
示例#4
0
 public animationMeshList GetMeshes(animationMeshList obj)
 {
     int o = __offset(8); return(o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null);
 }