public override void upClickButton(int id) { if (this.SoildButton.IsClicked) { Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Spiral(creatorAPI.Position[0], (int)Height.Value, (int)Radius.Value, (int)Number.Value, creatorType, typeBool)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); DialogsManager.HideDialog(this); } }
public override void Update() { if (this.cancelButton.IsClicked) { DialogsManager.HideDialog(this); } if (this.roughReplaceButton.IsClicked) { Regex regex = new Regex("^[0-9]+$"); if (Blockid2.Text == "") { Blockid2.Text = "0"; } Match match = regex.Match(this.Blockid.Text); Match match2 = regex.Match(this.Blockid2.Text); if (match.Success && match2.Success) { Point3 Start = creatorAPI.Position[0]; Point3 End = creatorAPI.Position[1]; CreatorMain.Math.StartEnd(ref Start, ref End); Task.Run(() => { int num = 0; ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); for (int x = 0; x <= Start.X - End.X; x++) { for (int y = 0; y <= Start.Y - End.Y; y++) { for (int z = 0; z <= Start.Z - End.Z; z++) { int id = this.subsystemTerrain.Terrain.GetCellValueFast(End.X + x, End.Y + y, End.Z + z); if (!creatorAPI.AirIdentify && Terrain.ExtractContents(id) == 0) { continue; } if (id == int.Parse(this.Blockid.Text) || Terrain.ExtractContents(id) == int.Parse(this.Blockid.Text)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(End.X + x, End.Y + y, End.Z + z, int.Parse(this.Blockid2.Text), chunkData); num++; } } } } chunkData.Render(); this.player.ComponentGui.DisplaySmallMessage($"操作成功,共替换{num}个方块", true, true); }); } else { this.player.ComponentGui.DisplaySmallMessage("操作失败", true, true); } DialogsManager.HideDialog(this); } if (this.replaceButton.IsClicked || this.retainReplaceButton.IsClicked) { bool type = replaceButton.IsClicked; Regex regex = new Regex("^[0-9]+$"); if (Blockid2.Text == "") { Blockid2.Text = "0"; } Match match = regex.Match(this.Blockid.Text); Match match2 = regex.Match(this.Blockid2.Text); if (match.Success && match2.Success) { Point3 Start = creatorAPI.Position[0]; Point3 End = creatorAPI.Position[1]; CreatorMain.Math.StartEnd(ref Start, ref End); Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; for (int x = 0; x <= Start.X - End.X; x++) { for (int y = 0; y <= Start.Y - End.Y; y++) { for (int z = 0; z <= Start.Z - End.Z; z++) { int id = this.subsystemTerrain.Terrain.GetCellValueFast(End.X + x, End.Y + y, End.Z + z); if (!creatorAPI.AirIdentify && Terrain.ExtractContents(id) == 0) { continue; } if (type) { if (id == int.Parse(this.Blockid.Text)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(End.X + x, End.Y + y, End.Z + z, int.Parse(this.Blockid2.Text), chunkData); num++; } } else { if (id != int.Parse(this.Blockid.Text)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(End.X + x, End.Y + y, End.Z + z, int.Parse(this.Blockid2.Text), chunkData); num++; } } } } } chunkData.Render(); this.player.ComponentGui.DisplaySmallMessage($"操作成功,共替换{num}个方块", true, true); }); } else { this.player.ComponentGui.DisplaySmallMessage("操作失败", true, true); } DialogsManager.HideDialog(this); } }
public override void Update() { base.Update(); AdvancedButton.Color = advanced ? Color.Yellow : Color.White; DoublePositionButton.Color = DoublePosition ? Color.Yellow : Color.White; AdvancedGenerate.IsVisible = advanced; DoublePositionButton.IsVisible = advanced; this.XdelayLabel.Text = advanced ? $"X半径大小{(int)this.XRadius.Value}块" : $"半径大小{(int)this.XRadius.Value}块"; this.YdelayLabel.Text = $"Y半径大小{(int)this.YRadius.Value}块"; this.ZdelayLabel.Text = $"Z半径大小{(int)this.ZRadius.Value}块"; int id = this.blockIconWidget.Value; if (DoublePositionButton.IsClicked) { DoublePosition = !DoublePosition; } if (AdvancedButton.IsClicked) { advanced = !advanced; } if (SoildButton.IsClicked) { if (advanced) { if (!DoublePosition) { Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Sphere(new Vector3(creatorAPI.Position[0]), (int)XRadius.Value, (int)YRadius.Value, (int)ZRadius.Value)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); } else { if (creatorAPI.Position[1].Y != -1) { Point3 Start = creatorAPI.Position[0]; Point3 End = creatorAPI.Position[1]; CreatorMain.Math.StartEnd(ref Start, ref End); float x = Math.Abs((float)Start.X - End.X) / 2f; float y = Math.Abs((float)Start.Y - End.Y) / 2f; float z = Math.Abs((float)Start.Z - End.Z) / 2f; Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Sphere(new Vector3(End.X + x, End.Y + y, End.Z + z), (int)x, (int)y, (int)z)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); } } } else { Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Sphere(new Vector3(creatorAPI.Position[0]), (int)XRadius.Value, (int)XRadius.Value, (int)XRadius.Value)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); } DialogsManager.HideDialog(this); } if (HollowButton.IsClicked) { if (advanced) { if (!DoublePosition) { Task.Run(() => { int num = 0; ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Sphere(new Vector3(creatorAPI.Position[0]), (int)XRadius.Value, (int)YRadius.Value, (int)ZRadius.Value, true)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); } else { if (creatorAPI.Position[1].Y != -1) { Point3 Start = creatorAPI.Position[0]; Point3 End = creatorAPI.Position[1]; CreatorMain.Math.StartEnd(ref Start, ref End); float x = Math.Abs((float)Start.X - End.X) / 2f; float y = Math.Abs((float)Start.Y - End.Y) / 2f; float z = Math.Abs((float)Start.Z - End.Z) / 2f; Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Sphere(new Vector3(End.X + x, End.Y + y, End.Z + z), (int)x, (int)y, (int)z, true)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); } } } else { Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Sphere(new Vector3(creatorAPI.Position[0]), (int)XRadius.Value, (int)XRadius.Value, (int)XRadius.Value, true)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, id, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); } DialogsManager.HideDialog(this); } }
public override void Update() { this.num_1.Text = $"参数1 :{(int)num1.Value}"; this.num_2.Text = $"参数2 :{(int)num2.Value}"; this.num_3.Text = $"参数3 :{(int)num3.Value}"; if (this.restting.IsClicked) { this.num1.Value = 0f; this.num2.Value = 0f; this.num3.Value = 100f; this.TextBox.Text = "3:2:8"; } if (this.cancelButton.IsClicked) { DialogsManager.HideDialog(this); } if (this.OK.IsClicked) { int BlockID_1; int? BlockID_2 = null, BlockID_3 = null; string[] texts = TextBox.Text.Split(new char[] { ':' }, StringSplitOptions.RemoveEmptyEntries); if (texts.Length == 2) { if (!int.TryParse(texts[0], out BlockID_1)) { BlockID_1 = 0; } int id; if (int.TryParse(texts[1], out id)) { BlockID_2 = id; } } else if (texts.Length >= 3) { if (!int.TryParse(texts[0], out BlockID_1)) { BlockID_1 = 0; } int id; if (int.TryParse(texts[1], out id)) { BlockID_2 = id; } if (int.TryParse(texts[2], out id)) { BlockID_3 = id; } } else { if (!int.TryParse(TextBox.Text, out BlockID_1)) { BlockID_1 = 0; } } Vector3 vector = new Vector3 { X = num1.Value, Y = num2.Value, Z = num3.Value }; Point3 Start = creatorAPI.Position[0]; Point3 End = creatorAPI.Position[1]; CreatorMain.Math.StartEnd(ref Start, ref End); float X_Radius = (Start.X - End.X) / 2f; float Z_Radius = (Start.Z - End.Z) / 2f; float Radius = X_Radius > Z_Radius ? X_Radius : Z_Radius; float radius = X_Radius > Z_Radius ? Z_Radius : X_Radius; Radius = Math.Abs(Math.Abs(Radius) - 2f + vector.X); if (BlockID_2 == null) { BlockID_2 = BlockID_1; } if (BlockID_3 == null) { BlockID_3 = BlockID_2; } Task.Run(() => { ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); Game.Random random = new Game.Random(); double pi = Math.PI * 0.5f; int number = 0; float num = 1.25f + (vector.Y / 99f); float rand = random.UniformFloat(18f, 25f + (vector.Z / 10f)); for (int x = (int)-X_Radius; x <= (int)X_Radius; x++) { for (int z = (int)-Z_Radius; z <= Z_Radius; z++) { var a = (Math.Cos(pi * x / Radius) * Math.Cos(pi * z / radius)) * (Start.Y - End.Y); var b = (Math.Sin(pi * x * num / radius + 2f) * Math.Cos(pi * z * num / Radius + 7f)) * (Start.Y - End.Y) * 0.35f; var c = (Math.Sin(pi * x * num * 2f / Radius + 2f * rand) * Math.Sin(pi * z * num * 2f / radius + 8f * rand)) * (Start.Y - End.Y) * 0.2f; var e = (Math.Sin(pi * x * num * 3.5f / radius + 2f * rand * 1.5f) * Math.Sin(pi * z * num * 3.5f / Radius + 12f * rand * 1.5f)) * (Start.Y - End.Y) * 0.15f; var ls = a - b + c - e; if (ls > 0f) { for (var i = 0; i <= ls; i++) { Point3 point3 = new Point3((Start.X + End.X) / 2 + x, End.Y + (int)ls - i, (Start.Z + End.Z) / 2 + z); if (i > 5) { creatorAPI.CreateBlock(point3, BlockID_1, chunkData); } else if (i > 0) { creatorAPI.CreateBlock(point3, (int)BlockID_2, chunkData); } else if (i == 0) { creatorAPI.CreateBlock(point3, (int)BlockID_3, chunkData); } number++; if (!creatorAPI.launch) { return; } } } } } chunkData.Render(); this.player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{number}个方块", true, true); }); DialogsManager.HideDialog(this); } }
public override void Update() { base.Update(); if (this.SoildButton.IsClicked) { Task.Run(() => { ChunkData chunkData = new ChunkData(creatorAPI); creatorAPI.revokeData = new ChunkData(creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Rectangular(creatorAPI.Position[0], creatorAPI.Position[1])) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, this.blockIconWidget.Value, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); DialogsManager.HideDialog(this); } if (this.HollowButton.IsClicked) { Task.Run(() => { ChunkData chunkData = new ChunkData(creatorAPI); creatorAPI.revokeData = new ChunkData(creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Rectangular(creatorAPI.Position[0], creatorAPI.Position[1], true)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, this.blockIconWidget.Value, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); DialogsManager.HideDialog(this); } if (this.FrameworkButton.IsClicked) { Task.Run(() => { ChunkData chunkData = new ChunkData(creatorAPI); creatorAPI.revokeData = new ChunkData(creatorAPI); int num = 0; foreach (Point3 point3 in creatorAPI.creatorGenerationAlgorithm.Rectangular(creatorAPI.Position[0], creatorAPI.Position[1], false)) { if (!creatorAPI.launch) { return; } creatorAPI.CreateBlock(point3, this.blockIconWidget.Value, chunkData); num++; } chunkData.Render(); player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); DialogsManager.HideDialog(this); } }
/// <summary> /// 粘贴 /// </summary> /// <param name="creatorAPI"></param> /// <param name="path"></param> /// <param name="Start"></param> /// <param name="End"></param> /// <param name="type"></param> public static void PasetData(CreatorAPI creatorAPI, string path, Point3 Start, Point3 End) { ChunkData chunkData = new ChunkData(creatorAPI); creatorAPI.revokeData = new ChunkData(creatorAPI); ComponentPlayer player = creatorAPI.componentMiner.ComponentPlayer; Stream fileStream = new FileStream(path, FileMode.Open).CreateStream(); EngineBinaryReader binaryReader = new EngineBinaryReader(fileStream, false); int count = 0; int MaxX = binaryReader.ReadInt32(); int MaxY = binaryReader.ReadInt32(); int MaxZ = binaryReader.ReadInt32(); for (int PositionX = 0; PositionX <= MaxX; PositionX++) { for (int PositionY = 0; PositionY <= MaxY; PositionY++) { for (int PositionZ = 0; PositionZ <= MaxZ; PositionZ++) { if (!creatorAPI.launch) { return; } int x, y, z; int id = binaryReader.ReadInt32(); if (!creatorAPI.AirIdentify && Terrain.ExtractContents(id) == 0) { continue; } y = Start.Y + PositionY; if (Start.X <= End.X && Start.Z <= End.Z) { x = Start.X + PositionX; z = Start.Z + PositionZ; if (creatorAPI.pasteLimit && (End.X < x || End.Z < z)) { continue; } creatorAPI.CreateBlock(x, y, z, id, chunkData); } else if (Start.X >= End.X && Start.Z <= End.Z) { if (!creatorAPI.pasteRotate) { x = Start.X - MaxX + PositionX; z = Start.Z + PositionZ; if (creatorAPI.pasteLimit && (Start.X > x + Start.X - End.X || End.Z < z)) { continue; } creatorAPI.CreateBlock(x, y, z, id, chunkData); } else { int _x = Start.X - PositionZ; int _z = Start.Z + PositionX; if (creatorAPI.pasteLimit && (Start.X > _x + Start.X - End.X || End.Z < _z)) { continue; } creatorAPI.CreateBlock(_x, y, _z, id, chunkData); } } else if (Start.X >= End.X && Start.Z >= End.Z) { if (!creatorAPI.pasteRotate) { x = Start.X - MaxX + PositionX; z = Start.Z - MaxZ + PositionZ; if (creatorAPI.pasteLimit && (Start.X > x + Start.X - End.X || Start.Z > z + Start.Z - End.Z)) { continue; } creatorAPI.CreateBlock(x, y, z, id, chunkData); } else { int _x = Start.X - PositionX; int _z = Start.Z - PositionZ; if (creatorAPI.pasteLimit && (Start.X > _x + Start.X - End.X || Start.Z > _z + Start.Z - End.Z)) { continue; } creatorAPI.CreateBlock(_x, y, _z, id, chunkData); } } else if (Start.X <= End.X && Start.Z >= End.Z) { if (!creatorAPI.pasteRotate) { x = Start.X + PositionX; z = Start.Z - MaxZ + PositionZ; if (creatorAPI.pasteLimit && (End.X < x || Start.Z > z + Start.Z - End.Z)) { continue; } creatorAPI.CreateBlock(x, y, z, id, chunkData); } else { int _x = Start.X + PositionZ; int _z = Start.Z - PositionX; if (creatorAPI.pasteLimit && (End.X < _x || Start.Z > _z + Start.Z - End.Z)) { continue; } creatorAPI.CreateBlock(_x, y, _z, id, chunkData); } } count++; } } } binaryReader.Dispose(); fileStream.Dispose(); chunkData.Render(); creatorAPI.componentMiner.ComponentPlayer.ComponentGui.DisplaySmallMessage($"粘贴成功,共{count}个方块", true, true); }
public static void SpecialPasetData(CreatorAPI creatorAPI, string path, Point3 Start, Point3 End) { ChunkData chunkData = new ChunkData(creatorAPI); creatorAPI.revokeData = new ChunkData(creatorAPI); Stream stream = File.OpenRead(path); CreatorMain.Math.StartEnd(ref Start, ref End); StreamReader streamReader = new StreamReader(stream); string text = streamReader.ReadToEnd(); streamReader.Dispose(); stream.Dispose(); string[] data = text.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries); string[] data2 = data[0].Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries); string[] data3 = data2[0].Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); int MaxX = int.Parse(data3[0]); int MaxY = int.Parse(data3[1]); int MaxZ = int.Parse(data3[2]); int num = 0; for (int x = 0; x <= MaxX; x++) { for (int y = 0; y <= MaxY; y++) { for (int z = 0; z <= MaxZ; z++) { creatorAPI.CreateBlock(End.X + x, End.Y + y, End.Z + z, int.Parse(data2[num + 1]), chunkData); num++; } } } chunkData.Render(); string[] data4 = data[1].Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries); for (int i = 1; i < data4.Length; i++) { string[] data5 = data4[i].Split(new char[] { '\t' }, StringSplitOptions.RemoveEmptyEntries); string[] data6 = data5[1].Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); DatabaseObject databaseObject = GameManager.Project.GameDatabase.Database.FindDatabaseObject(data5[0], GameManager.Project.GameDatabase.EntityTemplateType, true); ValuesDictionary valuesDictionary = new ValuesDictionary(); valuesDictionary.PopulateFromDatabaseObject(databaseObject); valuesDictionary.GetValue <ValuesDictionary>("BlockEntity").SetValue <Point3>("Coordinates", new Point3(int.Parse(data6[0]) + End.X, int.Parse(data6[1]) + End.Y, int.Parse(data6[2]) + End.Z)); Entity entity = GameManager.Project.CreateEntity(valuesDictionary); ComponentInventoryBase inventoryBase = entity.FindComponent <ComponentInventoryBase>(); if (inventoryBase != null) { for (int j = 2, s = 0; j < data5.Length; j++, s++) { string[] data7 = data5[j].Split(new char[] { ':' }, StringSplitOptions.RemoveEmptyEntries); inventoryBase.AddSlotItems(s, int.Parse(data7[0]), int.Parse(data7[1])); } } GameManager.Project.AddEntity(entity); } string[] data8 = data[2].Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries); for (int i = 1; i < data8.Length; i++) { string[] data9 = data8[i].Split(new char[] { '\t' }, StringSplitOptions.RemoveEmptyEntries); string[] data10 = data9[1].Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); Entity entity = DatabaseManager.CreateEntity(GameManager.Project, data9[0], true); entity.FindComponent <ComponentBody>(true).Position = new Vector3(float.Parse(data10[0]) + End.X, float.Parse(data10[1]) + End.Y, float.Parse(data10[2]) + End.Z); entity.FindComponent <ComponentBody>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, 1.2f); entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0.25f; ComponentInventoryBase inventoryBase = entity.FindComponent <ComponentInventoryBase>(); if (inventoryBase != null) { for (int j = 2, s = 0; j < data9.Length; j++, s++) { string[] data11 = data9[j].Split(new char[] { ':' }, StringSplitOptions.RemoveEmptyEntries); inventoryBase.AddSlotItems(s, int.Parse(data11[0]), int.Parse(data11[1])); } } GameManager.Project.AddEntity(entity); } creatorAPI.componentMiner.ComponentPlayer.ComponentGui.DisplaySmallMessage($"粘贴成功,共{num}个方块", true, true); }
public void FillingBlock(bool limit = false) { Point3 Start = creatorAPI.Position[0]; Point3 End = creatorAPI.Position[1]; CreatorMain.Math.StartEnd(ref Start, ref End); int bort; if (this.creatorType == CreatorMain.CreatorType.X) { bort = Start.X; Start.X = Start.Y; Start.Y = bort; bort = End.X; End.X = End.Y; End.Y = bort; } else if (this.creatorType == CreatorMain.CreatorType.Z) { bort = Start.Z; Start.Z = Start.Y; Start.Y = bort; bort = End.Z; End.Z = End.Y; End.Y = bort; } Task.Run(delegate { int num = 0; ChunkData chunkData = new ChunkData(this.creatorAPI); creatorAPI.revokeData = new ChunkData(this.creatorAPI); for (int x = End.X; x <= Start.X; x++) { for (int z = End.Z; z <= Start.Z; z++) { bool b = false; bool c = false; for (int y = End.Y; y <= Start.Y; y++) { if (!creatorAPI.launch) { return; } int _y; if (this.creatorType != CreatorMain.CreatorType.Y) { if (!typeBool) { _y = Start.Y + End.Y - y; } else { _y = y; } } else { if (!this.typeBool) { _y = y; } else { _y = Start.Y + End.Y - y; } } int id; if (this.creatorType == CreatorMain.CreatorType.X) { id = this.subsystemTerrain.Terrain.GetCellValueFast(_y, x, z); } else if (this.creatorType == CreatorMain.CreatorType.Y) { id = this.subsystemTerrain.Terrain.GetCellValueFast(x, _y, z); } else { id = this.subsystemTerrain.Terrain.GetCellValueFast(x, z, _y); } int blockID = Terrain.ExtractContents(id); if (c && limit && blockID != 0) { break; } if (!b && blockID != 0) { b = true; } else if (b && blockID == 0) { c = true; if (this.creatorType == CreatorMain.CreatorType.X) { this.creatorAPI.CreateBlock(_y, x, z, this.blockIconWidget.Value, chunkData); num++; } else if (this.creatorType == CreatorMain.CreatorType.Y) { this.creatorAPI.CreateBlock(x, _y, z, this.blockIconWidget.Value, chunkData); num++; } else { this.creatorAPI.CreateBlock(x, z, _y, this.blockIconWidget.Value, chunkData); num++; } } } } } chunkData.Render(); this.player.ComponentGui.DisplaySmallMessage($"操作成功,共生成{num}个方块", true, true); }); }