// Use this for initialization
 void Start()
 {
     m_sprRender = GetComponentInChildren<SpriteRenderer>();
     m_movingBehaviour = GetComponent<MovingBehaviour>();
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     m_sprRender       = GetComponentInChildren <SpriteRenderer>();
     m_movingBehaviour = GetComponent <MovingBehaviour>();
 }