示例#1
0
        /// <summary>
        /// Return the tile data at the grid position
        /// </summary>
        /// <param name="gridX"></param>
        /// <param name="gridY"></param>
        /// <returns></returns>
        public uint GetTileData(int gridX, int gridY)
        {
            TilemapChunk chunk = GetOrCreateTileChunk(gridX, gridY);

            if (chunk == null)
            {
                return(Tileset.k_TileData_Empty);
            }
            else
            {
                int chunkGridX = (gridX < 0 ? -gridX - 1 : gridX) % k_chunkSize;
                int chunkGridY = (gridY < 0 ? -gridY - 1 : gridY) % k_chunkSize;
                if (gridX < 0)
                {
                    chunkGridX = k_chunkSize - 1 - chunkGridX;
                }
                if (gridY < 0)
                {
                    chunkGridY = k_chunkSize - 1 - chunkGridY;
                }
                return(chunk.GetTileData(chunkGridX, chunkGridY));
            }
        }