protected override void Start() { Debug.Log(gameObject.name + " " + gameObject.layer.ToString()); base.Start(); weaponH = GetComponent <WeaponHandler>(); if (Camera2D == null) { Camera2D = GameObject.FindObjectOfType <Camera2DController>(); } if (PhotonView.isMine) { m_camera2DFollowBehaviour = Camera2D.transform.GetComponent <FollowObjectBehaviour> (); m_camera2DFollowBehaviour.Target = transform; } if (!PhotonView.isMine) { gameObject.transform.GetChild(2).GetComponent <SpriteRenderer> ().enabled = false; } }