private void DrawLayerMarker() { RaycastHit hit; Ray worldRay = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); LayerMask _mask = 1 << LayerMask.NameToLayer("EditorLevel"); VGlobal vg = VGlobal.GetSetting(); bool isHit = Physics.Raycast(worldRay, out hit, vg.editDis, _mask); if (isHit && hit.collider.GetComponentInParent <Volume> () == volume) { RaycastHit hitFix = hit; WorldPos pos = EditTerrain.GetBlockPos(hitFix, false); hitFix.point = new Vector3(pos.x * vg.w, pos.y * vg.h, pos.z * vg.d); Handles.RectangleCap(0, hitFix.point + new Vector3(0, vg.hh, 0), Quaternion.Euler(90, 0, 0), vg.hw); Handles.DrawLine(hit.point, hitFix.point); volume.useBox = true; BoxCursorUtils.UpdateBox(volume.box, hitFix.point, Vector3.zero); } else { volume.useBox = false; } SceneView.RepaintAll(); }
private void DrawMarker(bool isErase) { RaycastHit hit; Ray worldRay = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); LayerMask _mask = 1 << LayerMask.NameToLayer("Editor"); VGlobal vg = VGlobal.GetSetting(); bool isHit = Physics.Raycast(worldRay, out hit, vg.editDis, _mask); if (isHit && !isErase && hit.collider.GetComponentInParent <Volume> () == volume) { RaycastHit hitFix = hit; WorldPos pos = EditTerrain.GetBlockPos(hitFix, isErase ? false : true); hitFix.point = new Vector3(pos.x * vg.w, pos.y * vg.h, pos.z * vg.d); Handles.DrawLine(hit.point, hit.point + hit.normal); if (hit.collider.gameObject.tag == PathCollect.rularTag) { hit.normal = Vector3.zero; } BoxCursorUtils.UpdateBox(volume.box, hitFix.point, hit.normal); SceneView.RepaintAll(); } else { volume.useBox = false; SceneView.RepaintAll(); } }
private void DrawGridMarker() { if (_pieceSelected == null) { return; } bool isNotLayer = (currentEditMode != EditMode.ObjectLayer); RaycastHit hit; Ray worldRay = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); LayerMask _mask = isNotLayer ? 1 << LayerMask.NameToLayer("Editor") : 1 << LayerMask.NameToLayer("EditorLevel"); VGlobal vg = VGlobal.GetSetting(); bool isHit = Physics.Raycast(worldRay, out hit, (int)vg.editDis, _mask); if (isHit && hit.collider.GetComponentInParent <Volume> () == volume) { if (hit.normal.y <= 0) { return; } RaycastHit hitFix = hit; WorldPos pos = EditTerrain.GetBlockPos(hitFix, isNotLayer); hitFix.point = new Vector3(pos.x * vg.w, pos.y * vg.h, pos.z * vg.d); WorldPos gPos = EditTerrain.GetGridPos(hit.point); gPos.y = isNotLayer ? 0 : (int)vg.h; float gx = pos.x * vg.w + gPos.x + ((pos.x < 0) ? 1 : -1); float gy = pos.y * vg.h + gPos.y - vg.hh; float gz = pos.z * vg.d + gPos.z + ((pos.z < 0) ? 1 : -1); LevelPiece.PivotType pivot = _pieceSelected.pivot; if (CheckPlaceable((int)gPos.x, (int)gPos.z, pivot)) { Handles.color = Color.red; Handles.RectangleCap(0, new Vector3(gx, gy, gz), Quaternion.Euler(90, 0, 0), 0.5f); Handles.color = Color.white; } Handles.color = Color.white; Handles.lighting = true; Handles.RectangleCap(0, hitFix.point - new Vector3(0, vg.hh - gPos.y, 0), Quaternion.Euler(90, 0, 0), vg.hw); Handles.DrawLine(hit.point, hitFix.point); volume.useBox = true; BoxCursorUtils.UpdateBox(volume.box, hitFix.point, Vector3.zero); SceneView.RepaintAll(); } else { volume.useBox = false; SceneView.RepaintAll(); } }