public override void Initialize() { base.Initialize(); //Kinect initialisieren Scene.InitKinect(); Scene.Physics.ForceUpdater.Gravity = new Vector3(0,-5.0f,0); //Definierte Schwerkraft //Kamera cam = new CameraObject(new Vector3(0,0,0), //Position new Vector3(0,-1,-5)); //Blickpunkt Scene.Add(cam); Scene.Camera=cam; cameraMovement = new CameraMovement(cam); //Objecte startObjects = new StartObjects(Scene, level); Objektverwaltung.setObjektverwaltung(Scene,level); //Hände bekommen transparente Box rightHand = startObjects.RightHand(); leftHand = startObjects.LeftHand(); weiterSym = startObjects.Weiter(); currentState = States.Menu; //Anfangszustand }
public override void Initialize() { base.Initialize(); Scene.ShowFPS = true; Scene.ShowObjectOrigin = false; Scene.ShowCollisionMeshes = false; //Kinect initialisieren Scene.InitKinect(); Scene.Physics.ForceUpdater.Gravity = new Vector3(0,-2.5f,0); //Definierte Schwerkraft //Kamera cam = new CameraObject(new Vector3(0,0,0), //Position new Vector3(0,-1,-5)); //Blickpunkt Scene.Add(cam); Scene.Camera=cam; cameraMovement = new CameraMovement(cam); this.Scene.ShowCameraImage = true; this.Scene.Kinect.ShowCameraImage = NOVA.Components.Kinect.Kinect.KinectCameraImage.ReducedRGB; //Objecte startObjects = new StartObjects(Scene, level); Objektverwaltung.setObjektverwaltung(Scene,level); currentState = States.Start; //Anfangszustand }