protected override void Start(SystemRegistry registry) { _input = registry.GetSystem <InputSystem>(); _goqs = registry.GetSystem <GameObjectQuerySystem>(); _gs = registry.GetSystem <GraphicsSystem>(); _physics = registry.GetSystem <PhysicsSystem>(); _ball = _goqs.FindByName(BallName); if (_ball == null) { throw new InvalidOperationException("No Ball found in scene with name " + BallName); } _ballCollider = _ball.GetComponent <Collider>(); _ballState = _ball.GetComponent <BallState>(); }
protected override void Start(SystemRegistry registry) { _input = registry.GetSystem <InputSystem>(); _ballState = GameObject.GetComponent <BallState>(); _audioSource = new AudioSourceComponent(); GameObject.AddComponent(_audioSource); _audioSource.AudioClip = new AssetRef <WaveFile>("Audio/Sproing.wav"); _audioSource.Gain = 4.0f; var shs = registry.GetSystem <SynchronizationHelperSystem>(); Task.Run(() => { var particleChildPrefab = registry.GetSystem <AssetSystem>().Database.LoadAsset <SerializedPrefab>("Prefabs/JumpParticles.prefab", false); var particleChild = particleChildPrefab.Instantiate(registry.GetSystem <GameObjectQuerySystem>()); var transformFollow = new TransformFollow() { Target = Transform }; particleChild.AddComponent(transformFollow); _childParticleSystem = particleChild.GetComponent <ParticleSystem>(); }); }