示例#1
0
        public void PopulateModsPipelines()
        {
            Mods.Clear();
            Pipelines.Clear();

            // Populate mod and pipeline list automatically from namespace
            Assembly asm = assembly;

            string nameSpace = GetType().Namespace;

            foreach (Type type in asm.GetTypes())
            {
                if (!string.IsNullOrEmpty(type.Namespace) && type.Namespace.Contains(nameSpace))
                {
                    if (type.IsAssignableFrom(typeof(Mod)))
                    {
                        Mod mod = (Mod)Activator.CreateInstance(type);
                        if (!mod.Hidden)
                        {
                            Mods.Add(mod);
                        }
                    }
                    else if (type.IsAssignableFrom(typeof(ModPipeline)))
                    {
                        ModPipeline pipeline = (ModPipeline)Activator.CreateInstance(type);
                        Pipelines.Add(pipeline);
                    }
                }
            }
        }
示例#2
0
        public void ResetGameSpecific(bool ClearGameText = false)
        {
            Modder   = null;
            Pipeline = null;

            SupportedMods = new List <ModCrate>();

            ResetGameEvent.Invoke(this, new EventValueArgs <bool>(ClearGameText));
        }
示例#3
0
        /// <summary>
        /// Detects console and game from the given full path using cached ModPipeline and Game lists.
        /// </summary>
        public void DetectGame(string inputPath)
        {
            bool directoryMode = IO_Common.PathIsFolder(inputPath);

            Modder        = null;
            Pipeline      = null;
            GamePreloaded = false;
            SupportedMods = new List <ModCrate>();
            bool   ConsoleDetected = false;
            string regionID;
            uint   regionNumber;

            DeleteTempFiles(TempPath);

            try
            {
                foreach (KeyValuePair <ModPipelineInfo, Type> pair in SupportedConsoles)
                {
                    Pipeline = (ModPipeline)Activator.CreateInstance(pair.Value);
                    bool DetectResult = Pipeline.Detect(directoryMode, inputPath, out regionID, out regionNumber);
                    if (DetectResult)
                    {
                        ConsoleDetected = true;
                        SetGameType(regionID, pair.Key.Console, regionNumber);
                        break;
                    }
                    DeleteTempFiles(TempPath);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Detect Error: " + ex.Message);

                UpdateProcessMessage(ModLoaderText.Error_UnableToOpenGame);
                ResetGameSpecific(false);
                return;
            }

            DeleteTempFiles(TempPath);

            SetProcessStartAllow.Invoke(this, new EventValueArgs <bool>(ConsoleDetected));

            if (!ConsoleDetected)
            {
                ResetGameSpecific(false);
                UpdateProcessMessage(ModLoaderText.Error_UnknownGameROM);
            }
        }
示例#4
0
        void CachePipelines(Assembly[] assemblies)
        {
            SupportedConsoles = new Dictionary <ModPipelineInfo, Type>();

            foreach (Assembly assembly in assemblies)
            {
                foreach (Type type in assembly.GetTypes())
                {
                    if (type.IsAbstract || !typeof(ModPipeline).IsAssignableFrom(type)) // only get non-abstract modders
                    {
                        continue;
                    }
                    ModPipeline pipeline = (ModPipeline)Activator.CreateInstance(type);
                    pipeline.Metadata.Assembly = assembly;

                    SupportedConsoles.Add(pipeline.Metadata, type);
                }
            }
        }