private void Menu_Export_Linked_VAB() { VAB vab = FindLinkedVAB(); byte[] data = vab.Save(); FileUtil.SaveFile(data, FileFilters.VAB, FileFilters.Any); }
private void Menu_Export_Linked_VH() { VH vh = FindLinkedVH(); byte[] data = vh.Save(); FileUtil.SaveFile(data, FileFilters.VH, FileFilters.Any); }
private void Menu_Export_COLLADA() { if (MessageBox.Show("Exporting to COLLADA is experimental.\nTexture information will not be exported.\n\nContinue anyway?", "Export as COLLADA", MessageBoxButtons.YesNo) != DialogResult.Yes) { return; } FileUtil.SaveFile(oldsceneryentry.ToCOLLADA(), FileFilters.COLLADA, FileFilters.Any); }
private void Menu_Export_Linked_VAB_DLS() { if (MessageBox.Show("Exporting to DLS is experimental.\n\nContinue anyway?", "Export Linked VAB as DLS", MessageBoxButtons.YesNo) != DialogResult.Yes) { return; } VAB vab = FindLinkedVAB(); byte[] data = vab.ToDLS().Save(); FileUtil.SaveFile(data, FileFilters.DLS, FileFilters.Any); }
private void Menu_Export_OBJ() { OldModelEntry modelentry = OldAnimationEntryController.EntryChunkController.NSFController.NSF.FindEID <OldModelEntry>(oldframe.ModelEID); if (modelentry == null) { throw new GUIException("The linked model entry could not be found."); } if (MessageBox.Show("Texture and color information will not be exported.\n\nContinue anyway?", "Export as OBJ", MessageBoxButtons.YesNo) != DialogResult.Yes) { return; } FileUtil.SaveFile(oldframe.ToOBJ(modelentry), FileFilters.OBJ, FileFilters.Any); }
private void Menu_Export_VH() { byte[] data = vh.Save(); FileUtil.SaveFile(data, FileFilters.VH, FileFilters.Any); }
private void Menu_Export_Linked_VB() { SampleLine[] vb = FindLinkedVB(); byte[] data = new SampleSet(vb).Save(); FileUtil.SaveFile(data, FileFilters.VB, FileFilters.Any); }
private void Menu_Export_SEP() { byte[] data = oldmusicentry.SEP.Save(); FileUtil.SaveFile(data, FileFilters.SEP, FileFilters.Any); }
private void ExportWave(int samplerate) { byte[] wave = WaveConv.ToWave(samples.ToPCM(), samplerate).Save(); FileUtil.SaveFile(wave, FileFilters.Wave, FileFilters.Any); }
void tbbExport_Click(object sender, EventArgs e) { FileUtil.SaveFile(samples.Save(), FileFilters.Any); }
private void Menu_Export_SEQ_MIDI() { byte[] data = seq.ToMIDI(); FileUtil.SaveFile(data, FileFilters.MIDI, FileFilters.Any); }
private void Menu_Export_SEQ() { byte[] data = seq.Save(); FileUtil.SaveFile(data, FileFilters.SEQ, FileFilters.Any); }
void tbbExport_Click(object sender, EventArgs e) { FileUtil.SaveFile(data, FileFilters.Any); }