public void StartFire() { IsActive = true; ChangeAnim(AnimationType.Start); audioSourceFire.PlayAudio(clipFireBurn, true); }
private void PlayAudio(AudioClip clip) { audioSource3D.PlayAudio(clip); }
public void StartFire() { IsActive = true; ChangeAnim(AnimationType.Start); audioSourceFire.PlayAudio(clipFireBurn, true); }
private void PlayAudio(AudioClip clip) { audioSource3D.PlayAudio(clip); }