public static Chunk loadChunkIntoWorldFromCompound(World world, NBTTagCompound nbttagcompound) { int i = nbttagcompound.getInteger("xPos"); int j = nbttagcompound.getInteger("zPos"); var chunk = new Chunk(world, i, j); chunk.blocks = nbttagcompound.getByteArray("Blocks"); chunk.data = new NibbleArray(nbttagcompound.getByteArray("Data")); chunk.skylightMap = new NibbleArray(nbttagcompound.getByteArray("SkyLight")); chunk.blocklightMap = new NibbleArray(nbttagcompound.getByteArray("BlockLight")); chunk.heightMap = nbttagcompound.getByteArray("HeightMap"); chunk.isTerrainPopulated = nbttagcompound.getBoolean("TerrainPopulated"); if (!chunk.data.isValid()) { chunk.data = new NibbleArray(chunk.blocks.Length); } if (chunk.heightMap == null || !chunk.skylightMap.isValid()) { chunk.heightMap = new byte[256]; chunk.skylightMap = new NibbleArray(chunk.blocks.Length); chunk.func_353_b(); } if (!chunk.blocklightMap.isValid()) { chunk.blocklightMap = new NibbleArray(chunk.blocks.Length); chunk.func_348_a(); } NBTTagList nbttaglist = nbttagcompound.getTagList("Entities"); if (nbttaglist != null) { for (int k = 0; k < nbttaglist.tagCount(); k++) { var nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(k); Entity entity = EntityList.createEntityFromNBT(nbttagcompound1, world); chunk.hasEntities = true; if (entity != null) { chunk.addEntity(entity); } } } NBTTagList nbttaglist1 = nbttagcompound.getTagList("TileEntities"); if (nbttaglist1 != null) { for (int l = 0; l < nbttaglist1.tagCount(); l++) { var nbttagcompound2 = (NBTTagCompound)nbttaglist1.tagAt(l); TileEntity tileentity = TileEntity.createAndLoadEntity(nbttagcompound2); if (tileentity != null) { chunk.func_349_a(tileentity); } } } return(chunk); }
public static Chunk loadChunkIntoWorldFromCompound(World world, NBTTagCompound nbttagcompound) { int i = nbttagcompound.getInteger("xPos"); int j = nbttagcompound.getInteger("zPos"); var chunk = new Chunk(world, i, j); chunk.blocks = nbttagcompound.getByteArray("Blocks"); chunk.data = new NibbleArray(nbttagcompound.getByteArray("Data")); chunk.skylightMap = new NibbleArray(nbttagcompound.getByteArray("SkyLight")); chunk.blocklightMap = new NibbleArray(nbttagcompound.getByteArray("BlockLight")); chunk.heightMap = nbttagcompound.getByteArray("HeightMap"); chunk.isTerrainPopulated = nbttagcompound.getBoolean("TerrainPopulated"); if (!chunk.data.isValid()) { chunk.data = new NibbleArray(chunk.blocks.Length); } if (chunk.heightMap == null || !chunk.skylightMap.isValid()) { chunk.heightMap = new byte[256]; chunk.skylightMap = new NibbleArray(chunk.blocks.Length); chunk.func_353_b(); } if (!chunk.blocklightMap.isValid()) { chunk.blocklightMap = new NibbleArray(chunk.blocks.Length); chunk.func_348_a(); } NBTTagList nbttaglist = nbttagcompound.getTagList("Entities"); if (nbttaglist != null) { for (int k = 0; k < nbttaglist.tagCount(); k++) { var nbttagcompound1 = (NBTTagCompound) nbttaglist.tagAt(k); Entity entity = EntityList.createEntityFromNBT(nbttagcompound1, world); chunk.hasEntities = true; if (entity != null) { chunk.addEntity(entity); } } } NBTTagList nbttaglist1 = nbttagcompound.getTagList("TileEntities"); if (nbttaglist1 != null) { for (int l = 0; l < nbttaglist1.tagCount(); l++) { var nbttagcompound2 = (NBTTagCompound) nbttaglist1.tagAt(l); TileEntity tileentity = TileEntity.createAndLoadEntity(nbttagcompound2); if (tileentity != null) { chunk.func_349_a(tileentity); } } } return chunk; }
public Chunk provideChunk(int i, int j) { rand.setSeed(i * 0x4f9939f508L + j * 0x1ef1565bd5L); var abyte0 = new byte[32768]; var chunk = new Chunk(worldObj, abyte0, i, j); biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, i * 16, j * 16, 16, 16); double[] ad = worldObj.getWorldChunkManager().temperature; generateTerrain(i, j, abyte0, biomesForGeneration, ad); replaceBlocksForBiome(i, j, abyte0, biomesForGeneration); field_695_u.func_667_a(this, worldObj, i, j, abyte0); chunk.func_353_b(); return(chunk); }
public Chunk provideChunk(int i, int j) { rand.setSeed(i*0x4f9939f508L + j*0x1ef1565bd5L); var abyte0 = new byte[32768]; var chunk = new Chunk(worldObj, abyte0, i, j); biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, i*16, j*16, 16, 16); double[] ad = worldObj.getWorldChunkManager().temperature; generateTerrain(i, j, abyte0, biomesForGeneration, ad); replaceBlocksForBiome(i, j, abyte0, biomesForGeneration); field_695_u.func_667_a(this, worldObj, i, j, abyte0); chunk.func_353_b(); return chunk; }