internal Scoreboard(MinecraftServer server, string name, string displayName) { Server = server; Name = name; DisplayName = displayName; Scores = new Dictionary <string, int>(); }
public Server(ISettingsProvider settingsProvider) { SettingsProvider = settingsProvider; // Touch TerrainGeneration to load it into app domain FlatlandGenerator.DefaultGeneratorOptions.ToString(); var generator = Level.GetGenerator(SettingsProvider.Get<string>("level.type")); if (generator == null) generator = new FlatlandGenerator(); Level level; if (Directory.Exists(SettingsProvider.Get<string>("level.name"))) level = Level.LoadFrom(SettingsProvider.Get<string>("level.name")); else { level = new Level(generator, SettingsProvider.Get<string>("level.name")); level.AddWorld("overworld"); level.SaveTo(SettingsProvider.Get<string>("level.name")); } MinecraftServer = new MinecraftServer(level); MinecraftServer.Settings.MotD = SettingsProvider.Get<string>("server.motd"); MinecraftServer.Settings.OnlineMode = SettingsProvider.Get<bool>("server.onlinemode"); MinecraftServer.ChatMessage += MinecraftServerOnChatMessage; MinecraftServer.PlayerLoggedIn += MinecraftServerOnPlayerLoggedIn; MinecraftServer.PlayerLoggedOut += MinecraftServerOnPlayerLoggedOut; //MinecraftServer.TabComplete += MinecraftServer_TabComplete; }
public EntityManager(MinecraftServer server) { NextEntityId = 1; Server = server; Entities = new List<Entity>(); MarkedForDespawn = new ConcurrentQueue<int>(); }
public EntityManager(MinecraftServer server) { NextEntityId = 1; Server = server; Entities = new List <Entity>(); MarkedForDespawn = new ConcurrentQueue <int>(); }
internal ScoreboardManager(MinecraftServer server) { Server = server; Scoreboards = new List<Scoreboard>(); Teams = new List<Team>(); Server.PlayerLoggedIn += ServerOnPlayerLoggedIn; }
internal Scoreboard(MinecraftServer server, string name, string displayName) { Server = server; Name = name; DisplayName = displayName; Scores = new Dictionary<string, int>(); }
internal ScoreboardManager(MinecraftServer server) { Server = server; Scoreboards = new List <Scoreboard>(); Teams = new List <Team>(); Server.PlayerLoggedIn += ServerOnPlayerLoggedIn; }
public static void Main(string[] args) { // Create a server on 0.0.0.0:25565 minecraftServer = new MinecraftServer( new IPEndPoint(IPAddress.Any, 25565)); minecraftServer.Settings.OnlineMode = false; minecraftServer.Settings.EnableEncryption = true; // Add a console logger LogProvider.RegisterProvider(new ConsoleLogWriter(LogImportance.Medium)); LogProvider.RegisterProvider(new FileLogWriter("packetLog.txt", LogImportance.Low)); // Add a flatland world #if DEBUG // Use a fresh world each time if (Directory.Exists("world")) Directory.Delete("world", true); #endif IWorldGenerator generator = new FlatlandGenerator(); minecraftServer.AddLevel(new Level(generator, Path.Combine(Directory.GetCurrentDirectory(), "world"))); minecraftServer.DefaultLevel.GameMode = GameMode.Creative; // Register the chat handler minecraftServer.ChatMessage += HandleOnChatMessage; // Start the server minecraftServer.Start(); Console.WriteLine("Press 'q' key to exit."); while (Console.ReadKey(true).Key != ConsoleKey.Q) { } // Stop the server minecraftServer.Stop(); minecraftServer.DefaultLevel.Save(); }
public WeatherManager(World world, MinecraftServer server) { Server = server; World = world; random = new Random(); ScheduleChange(true); ScheduleChange(false); }
/// <summary> /// Creates a new MinecraftClient with the specified socket to be /// managed by the given <see cref="MinecraftServer"/>. /// </summary> public MinecraftClient(TcpClient client, MinecraftServer server) : this() { TcpClient = client; NetworkStream = client.GetStream(); client.ReceiveBufferSize = 32768; Stream = new MinecraftStream(new BufferedStream(client.GetStream())); Server = server; }
public PlayerManager(RemoteClient client, MinecraftServer server) { Client = client; Server = server; SendInventoryUpdates = true; client.Entity.PickUpItem += Entity_PickUpItem; client.Entity.Inventory.WindowChange += Inventory_WindowChange; client.PropertyChanged += client_PropertyChanged; }
public Server(ISettingsProvider settingsProvider) { SettingsProvider = settingsProvider; var port = SettingsProvider.Get<int>("Server.Port"); MinecraftServer = new MinecraftServer(new IPEndPoint(IPAddress.Any, port)); MinecraftServer.ChatMessage += MinecraftServerOnChatMessage; MinecraftServer.PlayerLoggedIn += MinecraftServerOnPlayerLoggedIn; MinecraftServer.PlayerLoggedOut += MinecraftServerOnPlayerLoggedOut; }
internal Team(MinecraftServer server, ScoreboardManager scoreboardManager, string name, string displayName, bool allowFriendlyFire, string playerPrefix, string playerSuffix) { Server = server; ScoreboardManager = scoreboardManager; Name = name; _allowFriendlyFire = allowFriendlyFire; _displayName = displayName; _playerPrefix = playerPrefix; _playerSuffix = playerSuffix; Players = new List <string>(); }
internal Team(MinecraftServer server, ScoreboardManager scoreboardManager, string name, string displayName, bool allowFriendlyFire, string playerPrefix, string playerSuffix) { Server = server; ScoreboardManager = scoreboardManager; Name = name; _allowFriendlyFire = allowFriendlyFire; _displayName = displayName; _playerPrefix = playerPrefix; _playerSuffix = playerSuffix; Players = new List<string>(); }
public Server(ISettingsProvider settingsProvider) { SettingsProvider = settingsProvider; var port = SettingsProvider.Get<int>("server.port"); MinecraftServer = new MinecraftServer(new IPEndPoint(IPAddress.Any, port)); MinecraftServer.Settings.MotD = SettingsProvider.Get<string>("server.motd"); MinecraftServer.Settings.OnlineMode = SettingsProvider.Get<bool>("server.onlinemode"); MinecraftServer.ChatMessage += MinecraftServerOnChatMessage; MinecraftServer.PlayerLoggedIn += MinecraftServerOnPlayerLoggedIn; MinecraftServer.PlayerLoggedOut += MinecraftServerOnPlayerLoggedOut; MinecraftServer.TabComplete += MinecraftServer_TabComplete; }
public Server() { Config = new ServerConfig(); JsonSerializerSettings settings = new JsonSerializerSettings(); settings.MissingMemberHandling = MissingMemberHandling.Error; //Parse the config file. If the config isn't valid, throw an error. if (File.Exists("config.json")) try { Config = JsonConvert.DeserializeObject<ServerConfig>(File.ReadAllText("config.json"), settings); } catch (JsonException e) { Logger.Log("Config file is invalid!", LogType.Error); } else File.WriteAllText("config.json", JsonConvert.SerializeObject(Config, Formatting.Indented)); //Parse the IP from the config file. if (!string.IsNullOrWhiteSpace(Config.IP)) { if (!IPAddress.TryParse(Config.IP, out ServerIP)) ServerIP = IPAddress.Any; } else ServerIP = IPAddress.Any; ServerPort = Config.Port; MCServer = new MinecraftServer(new IPEndPoint(ServerIP, ServerPort)); LogProvider.RegisterProvider(new MCServerLogger()); //Choose the world generator based on the config file. if (string.IsNullOrWhiteSpace(Config.World)) Config.World = "world"; switch (Config.WorldType) { case LevelGenerator.Debug: Generator = new DebugGenerator(); break; case LevelGenerator.Flatland: Generator = new FlatlandGenerator(); break; default: //No default generator yet! Generator = new DebugGenerator(); break; } Level l = new Level(Generator, Config.World); l.GameMode = GameMode.Survival; if (Config.Gamemode == Gamemode.Creative) l.GameMode = GameMode.Creative; MCServer.AddLevel(l); MCServer.Settings.MotD = Config.MOTD; MCServer.Settings.MaxPlayers = Config.MaxPlayers; MCServer.Settings.OnlineMode = Config.Online; MCServer.Settings.Difficulty = Config.Difficulty; MCServer.PlayerLoggedIn += new EventHandler<Craft.Net.Server.Events.PlayerLogInEventArgs>(PlayerLoggedIn); MCServer.Start(); }
static void Main(string[] args) { if (Directory.Exists("world")) Directory.Delete("world", true); level = new Level(new StandardGenerator(), "world"); level.AddWorld("region"); level.SaveTo("world"); var server = new MinecraftServer(level); server.ChatMessage += server_ChatMessage; server.PlayerLoggedIn += server_PlayerLoggedIn; server.Settings.OnlineMode = true; server.Start(new IPEndPoint(IPAddress.Any, 25565)); Console.WriteLine("Press 'q' to exit"); ConsoleKeyInfo cki; do cki = Console.ReadKey(true); while (cki.KeyChar != 'q'); server.Stop(); }
public MinecraftClient(Socket Socket, MinecraftServer Server) { this.Socket = Socket; this.RecieveBuffer = new byte[1024]; this.RecieveBufferIndex = 0; this.SendQueue = new Queue<Packet>(); this.IsDisconnected = false; this.IsLoggedIn = false; this.EncryptionEnabled = false; this.Locale = "en_US"; this.MaxViewDistance = 10; this.ViewDistance = 3; this.ReadyToSpawn = false; this.LoadedChunks = new List<Vector3>(); this.Server = Server; this.WalkingSpeed = 12; this.FlyingSpeed = 25; this.Inventory = new Slot[44]; this.LastKeepAlive = DateTime.MaxValue.AddSeconds(-120); }
static void Main(string[] args) { if (Directory.Exists("world")) Directory.Delete("world", true); level = new Level(new StandardGenerator(), "world"); level.AddWorld("region"); level.AddWorld("test", new FlatlandGenerator()); level.Worlds[1].GenerateChunk(Coordinates2D.Zero); level.SaveTo("world"); server = new MinecraftServer(level); server.ChatMessage += server_ChatMessage; server.Settings.OnlineMode = true; server.Settings.MotD = "Craft.Net Test Server"; server.Start(new IPEndPoint(IPAddress.Any, 25565)); Console.WriteLine("Press 'q' to exit"); ConsoleKeyInfo cki; do cki = Console.ReadKey(true); while (cki.KeyChar != 'q'); server.Stop(); }
public static void Main(string[] args) { // Create a server on 0.0.0.0:25565 minecraftServer = new MinecraftServer( new IPEndPoint(IPAddress.Any, 25565)); minecraftServer.OnlineMode = false; minecraftServer.EncryptionEnabled = false; // Add a console logger minecraftServer.AddLogProvider(new ConsoleLogWriter(LogImportance.High)); minecraftServer.AddLogProvider(new FileLogWriter("packetLog.txt", LogImportance.Low)); // Add a flatland world minecraftServer.AddWorld(new World(new DebugGenerator())); // Register the chat handler minecraftServer.OnChatMessage += HandleOnChatMessage; // Start the server minecraftServer.Start(); Console.WriteLine("Press any key to exit."); Console.ReadKey(true); // Stop the server minecraftServer.Stop(); }
public Server (int port, bool onlineMode, int maxPlayers, String motd, int difficulty, String levelName, String levelType, GameMode gamemode, String ingameMOTD) { var level = new Level (); if (levelType == "FLAT") { var generator = new FlatlandGenerator (); level = new Level (generator); } else if (levelType == "NORMAL") { var generator = new StandardGenerator (); level = new Level (generator); } level.AddWorld ("overworld"); this.server = new MinecraftServer (level); this.server.Settings.MotD = motd; this.server.Settings.OnlineMode = onlineMode; this.server.Settings.MaxPlayers = (byte)maxPlayers; this.server.Settings.Difficulty = (Difficulty)difficulty; this.server.PlayerLoggedIn += OnPlayerLoggedIn; this.server.ChatMessage += OnPlayerChatMessage; this.server.PlayerLoggedOut += OnPlayerLoggedOut; this.server.Level.GameMode = gamemode; this.port = port; this.ingameMOTD = ingameMOTD; }
public override void ChannelRegistered(MinecraftServer server) { }
public ConsoleClient(MinecraftServer server) : base(null) { Username = "******"; Tags["PartyCraft.UserGroups"] = new List<string>(new[] { "server.default", "server.op", "server.console" }); }
/// <summary> /// Sends the packet to a client. /// </summary> public abstract void SendPacket(MinecraftServer server, MinecraftClient client);
/// <summary> /// Handles the server-side logic for recieving the packet. /// </summary> public abstract void HandlePacket(MinecraftServer server, MinecraftClient client);
public virtual void ChannelRegistered(MinecraftServer server) { }
public WeatherManager(World world, MinecraftServer server) { Server = server; World = world; }
public WeatherManager(MinecraftServer server) { Server = server; }
public EntityManager(MinecraftServer server) { this.server = server; }
/// <summary> /// Run when the channel is successfully registered. /// </summary> public abstract void ChannelRegistered(MinecraftServer server);
public override void ChannelRegistered(MinecraftServer server) { this.server = (LocalServer)server; }
/// <summary> /// Creates a new MinecraftClient with the specified socket to be /// managed by the given <see cref="MinecraftServer"/>. /// </summary> public MinecraftClient(Socket socket, MinecraftServer server) { this.Socket = socket; RecieveBuffer = new byte[4096]; RecieveBufferIndex = 0; SendQueue = new ConcurrentQueue<Packet>(); IsDisconnected = false; IsLoggedIn = false; EncryptionEnabled = false; Locale = CultureInfo.CurrentCulture; MaxViewDistance = 10; ViewDistance = 3; ReadyToSpawn = false; LoadedChunks = new List<Vector3>(); Server = server; WalkingSpeed = 12; FlyingSpeed = 25; LastKeepAlive = DateTime.MaxValue.AddSeconds(-10); KnownEntities = new List<int>(); PluginChannels = new List<string>(); Tags = new Dictionary<string, object>(); }
/// <summary> /// Creates a new MinecraftClient with the specified socket to be /// managed by the given <see cref="MinecraftServer"/>. /// </summary> public MinecraftClient(TcpClient client, MinecraftServer server) { TcpClient = client; NetworkStream = client.GetStream(); client.ReceiveBufferSize = 32768; Stream = new MinecraftStream(new BufferedStream(client.GetStream())); SendQueue = new ConcurrentQueue<IPacket>(); IsLoggedIn = false; EncryptionEnabled = false; Locale = CultureInfo.CurrentCulture; MaxViewDistance = 10; ViewDistance = 3; LoadedChunks = new List<Vector3>(); Server = server; WalkingSpeed = 12; FlyingSpeed = 25; LastKeepAlive = DateTime.MaxValue.AddSeconds(-10); KnownEntities = new List<int>(); PluginChannels = new List<string>(); Tags = new Dictionary<string, object>(); DisconnectPending = false; }