示例#1
0
        public override float Sample(Surfel surfel, out Vector3 wi, Vector2 sample, out float pdf)
        {
            var wo       = surfel.ray;
            var entering = Vector3.Dot(wo, surfel.normal) < 0;
            var etaI     = entering ? etaA : etaB;
            var etaT     = entering ? etaB : etaA;
            var eta      = etaI / etaT;
            var n        = Vector3Extensions.Faceforward(surfel.normal, wo);

            if (!wo.Refract(n, eta, out wi))
            {
                pdf = 0;
                return(0);
            }

            pdf = 1;
            var cos = Vector3.Dot(wi, surfel.normal);
            var ft  = t * (1 - fresnel.Evaluate(cos));

            if (mode == TransportMode.Radiance)
            {
                ft *= (etaI * etaI) / (etaT * etaT);
            }
            return(ft / Math.Abs(cos));
        }
示例#2
0
        public override float Sample(Surfel surfel, out Vector3 wi, Vector2 sample, out float pdf)
        {
            float res;
            var   f = fresnel.Evaluate(Vector3.Dot(surfel.normal, surfel.ray));

            if (sample.X < f)
            {
                res = reflection.Sample(surfel, out wi, sample, out pdf);
                pdf = f;
            }
            else
            {
                res = transmission.Sample(surfel, out wi, sample, out pdf);
                pdf = 1 - f;
            }
            return(res);
        }