public override void Exit(object owner) { BlackFog boss = owner as BlackFog; attackWaitTime = 0.0f; boss.ResetWait(); }
public override void Enter(object owner) { BlackFog boss = owner as BlackFog; attackWaitTime = attackWaitDelay; // Duration of the state being active boss.SetWait(1.5f); }
public override void Enter(object owner) { BlackFog boss = owner as BlackFog; rampageWaitTime = rampageWaitDelay; // Setting the default duration boss.ResetWait(); }