示例#1
0
		public void AddShip (ActorShip Ship)
		{
			if (!ships.Contains (Ship)) {
				ships.Add (Ship);				
				Ship.fleet = this;
			}
		}
示例#2
0
		public void RemoveShip (ActorShip Ship)
		{
			if (ships.Contains (Ship)) {
				ships.Remove (Ship);
				if (Ship.fleet == this) {
					Ship.fleet = null;
				}
			}
		}
示例#3
0
		public Fleet (List<ActorShip> Ships = null, ActorShip FlagShip =null, Colony HomeColony =null)
		{
			name = "Fleet " + (Finder.fleetDatabase.Count + 1);
			ships = new List<ActorShip> ();
			AddMultipleShips (Ships);
			SetDefaultFlagShip ();
			homeColony = HomeColony;
			Interval = 5;
			//
			selectedLine = new VectorLine ("Selected_" + name, new Vector3[8], null, 3.0f);
			selectedLine.color = Color.magenta;
			Finder.fleetDatabase.Add (this);
		}
示例#4
0
		public static List<ActorShip> AddShip (int qty, float x, float z, float y, int systemID=-1, Colony homeColony = null, bool isConstructed=false)
		{
			if (systemID == -1) {
				systemID = GameManager.currentGame.currentSystemID;
			}
			List<ActorShip> ships = new List<ActorShip> ();
			for (int i =0; i<qty; i++) {
				ActorShip act;
				act = new ActorShip ();
				act.Init ("");
				act.isConstructed = isConstructed;
				act.homeColony = homeColony;
				if (homeColony != null) {
					act.MoveCenterTo (homeColony.parent.Center);
					act.system = homeColony.parent.system;
				} else {
					act.MoveCenterTo (new Vector3 (x, y, z));
					act.system = GameManager.currentGame.planetarySystems [systemID];
				}
				ships.Add (act);
			}
			return ships;
		}
示例#5
0
		public void SetDefaultFlagShip ()
		{
			if (ships != null && ships.Count > 0) {
				flagShip = ships [0];
			} else {
				flagShip = null;
			}
		}
示例#6
0
		public Fleet (ActorShip Ship):this(new List<ActorShip>(){Ship})
		{

		}
示例#7
0
		public override void Destroy ()
		{
			base.Destroy ();
			ClearAllShips ();
			ships = null;
			flagShip = null;
			homeColony = null;
			Finder.fleetDatabase.Remove (this);
		}
示例#8
0
		public void RemoveGarrisonedShip (ActorShip ship)
		{
			garrisonedShips.Remove (ship);
		}
示例#9
0
		public void AddGarrisonedShip (ActorShip ship)
		{
			garrisonedShips.Add (ship);
		}