示例#1
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
 {
     switch (connectionId)
     {
     case 1:
         this.ucAssembly = ((Cosmos.VS.Windows.AssemblyUC)(target));
         return;
     }
     this._contentLoaded = true;
 }
示例#2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.CosmosAssemblyUserControl = ((Cosmos.VS.Windows.AssemblyUC)(target));
                return;

            case 2:
                this.toolBar1 = ((System.Windows.Controls.ToolBar)(target));
                return;

            case 3:
                this.butnFilter = ((System.Windows.Controls.Primitives.ToggleButton)(target));
                return;

            case 4:
                this.butnCopy = ((System.Windows.Controls.Button)(target));
                return;

            case 5:
                this.butnStepMode = ((System.Windows.Controls.Button)(target));
                return;

            case 6:
                this.butnStepInto = ((System.Windows.Controls.Button)(target));
                return;

            case 7:
                this.butnStepOver = ((System.Windows.Controls.Button)(target));
                return;

            case 8:
                this.ASMScrollViewer = ((System.Windows.Controls.ScrollViewer)(target));
                return;

            case 9:
                this.tblkSource = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 10:
                this.mitmCopy = ((System.Windows.Controls.MenuItem)(target));
                return;
            }
            this._contentLoaded = true;
        }
示例#3
0
        public AssemblyTW()
        {
            //ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar);
            Caption = "Cosmos Assembly";

            // Set the image that will appear on the tab of the window frame
            // when docked with an other window.
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            BitmapResourceID = 301;
            BitmapIndex      = 1;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
            // the object returned by the Content property.
            Content = new AssemblyUC();
        }
示例#4
0
        public AssemblyTW()
        {
            //ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar);
            Caption = "Cosmos Assembly";

            // Set the image that will appear on the tab of the window frame
            // when docked with an other window.
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            BitmapResourceID = 301;
            BitmapIndex = 1;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on 
            // the object returned by the Content property.
            mUserControl = new AssemblyUC();
            Content = mUserControl;
        }