示例#1
0
        public MainMenuState()
            : base()
        {
            _ControlManager = new ControlManagerComponent(this);
            SpriteFont font = CorvusGame.Instance.GlobalContent.Load<SpriteFont>("Fonts/MainMenuFont");

            Image bgImg = new Image(CorvusGame.Instance.GlobalContent.Load<Texture2D>("Interface/TitleScreenBackground"));
            bgImg.Size = new Vector2(UIHelper.Viewport.Width, UIHelper.Viewport.Height);
            ControlManager.AddControl(bgImg);

            Image titleImg = new Image(CorvusGame.Instance.GlobalContent.Load<Texture2D>("Interface/TitleText"));
            titleImg.Position = UIHelper.AlignControl(titleImg.Size, HorizontalAlignment.Center, VerticalAlignment.Top) + new Vector2(0, (UIHelper.Viewport.Height/2) * 0.1f);;
            ControlManager.AddControl(titleImg);

            var hackSize = new Vector2(175f, 50f); // a hack to align things.

            LinkButton continueBtn = new LinkButton(font);
            continueBtn.Text = "Continue";
            continueBtn.Color = Color.Black;
            continueBtn.IsVisible = false; //TODO: Will need to hide this if there is no saved state.
            continueBtn.IsEnabled = false;
            continueBtn.Position = UIHelper.AlignControl(hackSize, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0, 50f);
            continueBtn.Selected += continueBtn_Selected;
            ControlManager.AddControl(continueBtn);

            LinkButton newGameBtn = new LinkButton(font);
            newGameBtn.Text = "New Game";
            newGameBtn.Color = Color.Black;
            newGameBtn.Position = UIHelper.AlignControl(hackSize, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0, 100f);
            newGameBtn.Selected += newGameBtn_Selected;
            ControlManager.AddControl(newGameBtn);

            LinkButton arenaModeBtn = new LinkButton(font);
            arenaModeBtn.Text = "Arena Mode";
            arenaModeBtn.Color = Color.Black;
            arenaModeBtn.Position = UIHelper.AlignControl(hackSize, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0, 150f);
            arenaModeBtn.Selected += arenaModeBtn_Selected;
            ControlManager.AddControl(arenaModeBtn);

            LinkButton exitBtn = new LinkButton(font);
            exitBtn.Text = "Exit";
            exitBtn.Color = Color.Black;
            exitBtn.Position = UIHelper.AlignControl(hackSize, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0, 200f);
            exitBtn.Selected += exitBtn_Selected;
            ControlManager.AddControl(exitBtn);

            #if DEBUG
            LinkButton testModeBtn = new LinkButton(font);
            testModeBtn.Text = "Test Mode";
            testModeBtn.Color = Color.Black;
            testModeBtn.IsEnabled = true;
            testModeBtn.Position = UIHelper.AlignControl(hackSize, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0, 250f);
            testModeBtn.Selected += testModeBtn_Selected;
            ControlManager.AddControl(testModeBtn);
            #endif

            ControlManager.SetFocus();
            this.AddComponent(_ControlManager);
        }
示例#2
0
        public PausedState()
            : base()
        {
            _ControlManager = new ControlManagerComponent(this);
            SpriteFont font = CorvusGame.Instance.GlobalContent.Load<SpriteFont>("Fonts/MainMenuFont");

            Image bg = new Image(CorvusGame.Instance.GlobalContent.Load<Texture2D>("Interface/PausedBackgroundalt"));
            bg.Size = new Vector2(UIHelper.Viewport.Width, UIHelper.Viewport.Height);
            _ControlManager.AddControl(bg);

            Label lblpaused = new Label(font);
            lblpaused.Text = "Paused";
            lblpaused.Position = UIHelper.AlignControl(lblpaused.Size, HorizontalAlignment.Center, VerticalAlignment.Top)+ new Vector2(0, 20f);
            _ControlManager.AddControl(lblpaused);

            LinkButton continueBtn = new LinkButton(font);
            continueBtn.Text = "Continue";
            continueBtn.Selected += continueBtn_Selected;
            continueBtn.Position = UIHelper.AlignControl(continueBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center);
            _ControlManager.AddControl(continueBtn);

            //LinkButton optionsBtn = new LinkButton(font);
            //optionsBtn.Text = "Options";
            //optionsBtn.Selected += optionsBtn_Selected;
            //optionsBtn.Position = UIHelper.AlignControl(optionsBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 50f); ;
            //_ControlManager.AddControl(optionsBtn);

            LinkButton returnToMainMenuBtn = new LinkButton(font);
            returnToMainMenuBtn.Text = "Return to Main Menu";
            returnToMainMenuBtn.Selected += returnToMainMenuBtn_Selected;
            returnToMainMenuBtn.Position = UIHelper.AlignControl(returnToMainMenuBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 50f);
            _ControlManager.AddControl(returnToMainMenuBtn);

            LinkButton exitGameBtn = new LinkButton(font);
            exitGameBtn.Text = "Exit Game";
            exitGameBtn.Selected += exitGameBtn_Selected;
            exitGameBtn.Position = UIHelper.AlignControl(exitGameBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 100f);
            _ControlManager.AddControl(exitGameBtn);

            _ControlManager.SetFocus();
            this.AddComponent(_ControlManager);
        }
示例#3
0
        public OptionsState()
            : base()
        {
            _ControlManager = new ControlManagerComponent(this);
            SpriteFont font = CorvusGame.Instance.GlobalContent.Load<SpriteFont>("Fonts/MainMenuFont");

            Image bg = new Image(CorvusGame.Instance.GlobalContent.Load<Texture2D>("Interface/PausedBackgroundalt"));
            bg.Size = new Vector2(UIHelper.Viewport.Width, UIHelper.Viewport.Height);
            _ControlManager.AddControl(bg);

            LinkButton fullScreenBtn = new LinkButton(font);
            fullScreenBtn.Text = "Fullscreen: " + (audio ? "on" : "off");
            fullScreenBtn.Selected += fullScreenBtn_Selected;
            fullScreenBtn.Position = UIHelper.AlignControl(fullScreenBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 50f);
            _ControlManager.AddControl(fullScreenBtn);

            LinkButton audioBtn = new LinkButton(font);
            audioBtn.Text = "Audio: " + (audio ? "on" : "off");
            audioBtn.Selected += audioBtn_Selected;
            audioBtn.Position = UIHelper.AlignControl(audioBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 100f);
            _ControlManager.AddControl(audioBtn);

            LinkButton rumbleBtn = new LinkButton(font);
            rumbleBtn.Text = "Rumble: " + (rumble ? "on" : "off");
            rumbleBtn.Selected += rumbleBtn_Selected;
            rumbleBtn.Position = UIHelper.AlignControl(rumbleBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 150f);
            _ControlManager.AddControl(rumbleBtn);

            LinkButton backBtn = new LinkButton(font);
            backBtn.Text = "Back";
            backBtn.Selected += backBtn_Selected;
            backBtn.Position = UIHelper.AlignControl(backBtn.Size, HorizontalAlignment.Center, VerticalAlignment.Center) + new Vector2(0f, 200f);
            _ControlManager.AddControl(backBtn);

            _ControlManager.SetFocus();
            this.AddComponent(_ControlManager);
        }